ZenTeapot wrote: KampfKeksKrieger wrote:
that you have lost this dispute, I guess?"
Win/loss is not an issue really. I'm not aiming to win anything here. I acknowledge there are different design considerations and games made for different people with different preferences, that's all. Your points are not worth disputing since you are not a game designer, while I actually design games as a profession. Our terminology and background knowledge in this area are too disparate to produce any meaningful outcome.
Be careful who you talk with! If you are a game designer you must be blind! You see the flower of all games and dont see how genious, fine tuned and what a lot of work it is compared to other games, eugens put a lot more work into it than any ea/ubigames I have seen.
And how good you know me! I did not know from me that I am not a game designer. Time to ask a new Lords2 from you!
Computer games are no empty CD hulls that you just put into the shelf and 'ah, boring, next one'. That happens with games from EA/ubi if they are not WORTH more than that.
REALLY good games have a life time of over 20 years, if they are well designed. Wargame and Steel division are not yet seen, they are not a copy from something.
Changing the points we spoke about to the things that are intended by you would damage the picture of the game, it would become a ww2 wargame for disabled persons. ( I intend not to insult. I need the word for the comparison).
But the people want a high demand where they can use their heads at and toss through the game for the most efficient way. Now bring a challenge for 100.000 people with a strategic IQ of 250, what they all have!
Now see my first answer how much you can CLIMB UP at the game!
We have VERY good players here, but the game is new and even them have not even started to touch the game really (compared to how big it is), and also wargame is not yet mastered, even though we have REALLY good players.
What I mean, yes they can play fast and succesful, but they have not yet seen the full potential of what it can, as they dont use the full tactical wideness there are 1000 more things that you could use for your advantage. All this is yet to be learned!
Now I have said you lost this discussion already. Now feel how it is to have passion to a game and honor what is given to us all!
There might be a lot of games to get rid of your time, but there is NOTHING more meaningful on the market than a time-current WW2 game, and a game about Cartel that AoA is, because that is what affects us the most!
Now, a polished cow that talks gladfully about how to wash dishes in a hambuger simulator might sound nicer, but is unimportant, even if it is done super-well.
But a game about the WW2 has earned a huge honor, and is either a master piece or a insult to the people. SDN44 is with no doubt a master piece.
If it needs fine tuning or more balance, that is already much less important to judge the value of the game, but we even get that!
What is more meaningful than to make a game about the thing that concern the people in their life the most (many are not interested, but still then it concerns them)?
-> There are dangerous relations in all our countrys, there is NOTHING more important than to speak about a war, instead to be silent about the topic. You bring the topic into the public and wht is better for the peace, as when the people are fimilar with the matter?
Now see how game design works! Who would ever think so far?Is it for you unimportant whether a game is about something unimportant or whether it touches the pulse of time?
Is this not the MOST important question if we talk about game design