Tank destroyers

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Tank destroyers

Postby Firstfelix » Fri 2 Jun 2017 14:46

What is the best way to use them?

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DeuZerre
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Re: Tank destroyers

Postby DeuZerre » Fri 2 Jun 2017 15:42

To destroy tanks.

Joking aside, are you talking about the armoured ones or the towed ones?
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Re: Tank destroyers

Postby captaincarnage » Fri 2 Jun 2017 15:50

Use the armored ones to support your tanks, try to avoid 1v1's against enemy tanks with comparable range as it becomes an RNG crapshoot as most TD's with a couple of exceptions have weak armour so they don't take kindly to being shot at.
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Re: Tank destroyers

Postby Hidden Gunman » Fri 2 Jun 2017 16:00

German Tiger battalions consisted of a company of Tiger 1 or 2, and a company of heavy tank destroyers. They were matched on a troop/section basis, one of each type. The Tigers would engage and advance, while the tank destroyers stayed under cover and picked off the enemy flushed out by, or firing at the Tigers.
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Re: Tank destroyers

Postby Terracos » Fri 2 Jun 2017 17:01

Use them for ambushes. They are especially good in these apple farms. If you have nothing fireing at enemy tanks they tend to come closer. Wait till they are around 800m away. Send a inf-squad out the field first, to tank the first shot, followed by the tank destroyer. You will be likely to kill the enemy. Also good is to keep them parked behind a row of trees and face towards the area where the tank will drive in. Never roll up to the enemy in this case, as some of them have no turrets (especially german ones). You will fire first as the enemy tank has to stop and turn.

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Re: Tank destroyers

Postby Mister Maf » Sat 3 Jun 2017 01:26

Hidden Gunman wrote:German Tiger battalions consisted of a company of Tiger 1 or 2, and a company of heavy tank destroyers. They were matched on a troop/section basis, one of each type. The Tigers would engage and advance, while the tank destroyers stayed under cover and picked off the enemy flushed out by, or firing at the Tigers.

The British in Normandy employed similar tactics, where they would charge forward with their 75mm Shermans while the Firefly tank destroyers hung back and picked off enemy tanks with their 17 pounders.

American doctrine called for tank destroyers to be employed exclusively in a defensive role, where they would set ambushes, assist other units with fire support, and help beat back Axis armor. On the counterattack, the TDs would stay back and let the heavy armor advance without them. Given that American TDs in this game are exclusively M10s with weak armor, relatively low penetration, and slow turret rotation, this is honestly probably the best way to do it with them. At the very least, the M10s should keep behind the Shermans until you know what you're up against and should absolutely stay out of close quarters.
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Re: Tank destroyers

Postby Firstfelix » Sat 3 Jun 2017 17:25

DeuZerre wrote:To destroy tanks.

Joking aside, are you talking about the armoured ones or the towed ones?

I was talking about the self propelled TDs.

I think they would be more useful if you could hide them like AT guns.

I hadn't tried mixing them with tanks. That makes sense.

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Re: Tank destroyers

Postby CUALEB_Operator » Wed 7 Jun 2017 04:57

When against weaker tanks like Pz IV's and below, wolverines and achilles can just attack move all day long, take advantage of their 1200m range and avoid close engagement due to their slow turret turn rate.

But for panthers and tigers, never directly engage head on, try to ambush or approach behind the hedgerows and pop up on their sides even rears. The key is to have better vets so you can fire before they turn around, or use other units (infantry preferred) as distractions to fix their heading and make them reload. Distance is no more on your side, the closer you are the easier you can get the first shot kill.

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Re: Tank destroyers

Postby Terracos » Wed 7 Jun 2017 09:58

Against very heavy tanks (where this starts depends on the deck you play) I figured out a good way to make them "useless". Hedgerows parallel to the front line are your best friend when you defend. If you manage to capture one early on that gives you more than 50% map control, you can dominate the game even if the enemy shows up with heavy tanks. Just make shure you have TDs behind this hedgerow facing towards the side the tanks will come around aswell as infantry with bazookas behind the hedgerow at the corner. They have to be behind, so they cant be attacked through the hedgerow.

the same goes for flamer troops and other inf. always keep it behind the hedgerow, never in it. You cant be attacked and if the enemy sends his on inf into the hedgerow you can attack it while his support weapons cant help him. only scouts go into the hedgerow.

Than keep antitank guns in the second row behind your front hedgerow and hold their fire. If your TD fails to kill the enemy tank it will turn around to face your TD. Your antitank gun can then finish the enemy.

The great advantage of the TD is that it is pretty much imune to mortar fire, thats why it can go to the front.

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