Any chance of eugen doing a wargame from musket or ancient era?

Vobule
Corporal
Posts: 30
Joined: Sat 17 Jun 2017 12:14
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby Vobule » Sun 28 Jan 2018 12:10

Grabbed_by_the_Spets wrote:
[EUG]MadMat wrote:
Destraex wrote:I am having daydreams of bringing on regiments in a wargame map

I'm dreaming about (and lobbying for) it since 10 years I've been working here.
So, stand in line ... :)


I'd love some more diverse Wargame, especially considering the first game got attention from being diverging than the overload of nothing but WW2/Ultra-modern games.

While you are not wrong, Wargame foremost selling point really was offering a new kind of gameplay among RTS in general with the deck building. RTS being a dead genre, it also had little competition at the time.
What the "Wargame" (see also SD 44) serie needs is not more skins, but polishing the gameplay and offering more control to the player, something done by games like Ground Control 20 years ago. Imagine AoA with deck building (thus a lot more unit diversity).

jonnydodger
Private
Posts: 4
Joined: Fri 26 Jan 2018 16:05
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby jonnydodger » Thu 1 Feb 2018 22:24

What about a Warhammer 40k themed Steel Division?

User avatar
another505
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 13127
Joined: Sun 21 Jul 2013 05:18
Location: Hiatus
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby another505 » Fri 2 Feb 2018 06:40

jonnydodger wrote:What about a Warhammer 40k themed Steel Division?

thats more of an IP issue. Though I think it is possible that gamesworkship will give it to eugen.
Image
Of Salt

User avatar
Leenday
Specialist
Posts: 17
Joined: Wed 31 Jan 2018 12:13
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby Leenday » Fri 2 Feb 2018 11:22

To my mind there was no SD:44 tactic in the musket ages. Units didn't spread out or maneuver really much. Medieval: Total War depicts these ages much better.
SD:44 Tips and hits that are not described in-game (aimtime, plane reloads and more):
http://steamcommunity.com/sharedfiles/filedetails/?id=1276910882

Desaix
Private First-Class
Posts: 5
Joined: Sat 29 Apr 2017 10:42
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby Desaix » Wed 14 Feb 2018 17:31

Just a humble bump by a nap's addicted. A musket engine adapted to these already nice maps can be the best future strategy from a commercial point of view. And don't talk about NTW, I've done 30 historical scenarios and maps for NTW3 mod but, although landscape and units are wonderful, when you see line and column march at the same speed and an instant square forming from line...well I think the napoleonic warfare deserves a better realism.
A napoleonic version of SD engine could be easily ported to cicil war with more marketing possibility. Eugen is a french company...they cannot be muted to their Emperor's call. Ready to help if needed.

User avatar
Kagemusha
Corporal
Posts: 26
Joined: Sun 22 Oct 2017 12:22
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby Kagemusha » Thu 15 Feb 2018 11:51

Desaix !!! :o I see another mod ACW civil war, on NTW to, not easy to find players for multi because this war don't interest european's gamers. On the other side, Napoléonic interresting europe, usa perhpas less asia. But many gamers play since 4/5 years with absolutly same pleasure.

Except bugs and crash, principals reasons to stop it, good reasons to play are :

- Balistic of this period alow move, mouvement together with a important participation of other player in your team. Arms stay same during all this period. Some difference between rifles and carabin but for special units (English skirmischer for example)
- Many units during revolution age and fall Napoléon Empire and each time new caractéristics
- many generals, emperors and historical regiment
- many battles with rich illustrations and knowledge about it.(edition Osprey for example)
- Rich story of uniforms...

So the big problem was been the passionates :lol: they looks every details, every mouvements with same passion :D But is clear another period with musket is Napoélonics War. Rare, beautifull (yes when you are not on battlefield, but in game is beautifull) and exciting tactics that is qualifiers for this option.

Desaix
Private First-Class
Posts: 5
Joined: Sat 29 Apr 2017 10:42
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby Desaix » Thu 15 Feb 2018 13:19

Hi, not sure I've understood everything but no need to convince me of the advantages and beauty of the napoleonic period in game terms. The big question is of course whether Eugen engine can cope with 15000+ models or not. Of course you have still to add unit formations and group AI formations, but I think weapon physics, occupable buildings, Los, terrain modifiers are already there.
Who knows maybe a crow funding campaign would help Eugen to understand the potential market. If you see coming titles for 2018/2019 there is nothing new on the musket period at 3D tactical level while other eras are well covered.

User avatar
[EUG]MadMat
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 15068
Joined: Thu 30 Jun 2011 13:31
Location: Paris, France.
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby [EUG]MadMat » Thu 15 Feb 2018 14:14

Desaix wrote:Hi, not sure I've understood everything but no need to convince me of the advantages and beauty of the napoleonic period in game terms.

From your pseudonym, I would have guessed so ... ;)

Image

User avatar
Destraex
Command Sergeant Major
Posts: 314
Joined: Fri 10 Feb 2012 02:32
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby Destraex » Fri 16 Feb 2018 07:53

@Leenday - Total War actually does a horrible job of anything but the actual set piece battle once all is set up. WW2 is the same. If we want to do set piece battles where no manoever was carried out. We could use total war.
However a lot of Napoleonic battles especially has such huge numbers in them that troops arrived and deployed on the battlefield slowly. Maybe according to a plan and maybe not. At waterloo of course a fair number of the French army was chasing the prussians in a nearby but many miles away battle of it's own.
At Jena/Audenstadt (spelling) iirc the men took the whole morning to cross and build up on the islands between the main battlefield.
Total War battlefields are tiny, compare them to a game like say, ultimate general civil war or scourge of war and you will see what I mean. 2000 in total war is nothing compared to the 300,000 men that sometimes deployed in these battles. Total War is much more arcade game now than a proper fully featured at least semi realistic wargame I had hoped it would turn into and keeps heading down that path. Total war has never allowed us to fight anything other than set piece battles with virtually no manoever. You know where you will be flanked, you know where the enemy are. They are generally right in front of you and that is what eventually made it boring for me.
This engine could take a napoleonic conflict to a whole new level. Scourge of War and Ultimate general are either too stylised or have very bad engines and interfaces to be enjoyable. The polish of scourge of war in horrible to say the least, it barely functions.
Cavalry and flying horse artillery would actually be useful. Civil War battles were also very similar in napoleonic ones from the respect that often units arrived throughout the day piecemeal. Manasass is a good example iirc. A lot of games simply do not have enough room at the edges to play flanking or anything else with. I am yet to see a game that is not within 300m of seeing any flanking move or if the enemy are hiding. The wargame series maps would be big enough to allow proper planning and an engagement would not take place for a while in the further back SD44 mode... the closer combat one would be a set piece battle though.

So you see. Armies did not simply line up and shoot at each other, much manoever was to be had. Many regimental or company sized cards could be made. Although I admit a lot of work on soldier numbers and capacity would have to the engine I guess.

Formations:
Hollow Square
Forward facing square
Column of marie louise :P
Line - types of line that units are capable of different thickness of line 2 -3 -4 ranks etc
Skirmish
Marching column
Lay down command
Move units together formed up in battalion or regimental square
All sorts of possiblilities

Proper historical deployment time and drill sequence could be chosen to determine whether a unit does this well of fails moral check.


Howitzers
Cannon
Horse Cannon
Guardsmen
Riflemen
Fusiliers
Irregulars\Militia
Medieval like pikemen for the russians
Officers and whether to attach them to units
Musicians and whether to attach them to units

Grenadiers companies - forming them together or not?
Dragoons - dismount - types of mounts used
Lancers
Cuirassiers
Light Cavalry - scout ability
Cossacks - scout ability
Engineers with boats
Townspeople with boats

I could go on. You could even impliment a time delay for couriers and intel to the generals character on the field. In scourge of war you could intercept these couriers, technically if wargame did a 17/18/19c game you could impliment a fog of war even for your own units if you do not keep into with them, they would fight, but only with the officers attributes and AI contro, to have control you would need couriers to keep contact or other units nearby? Loyalty could be a thing for units like cossacks. Forced march abilities and road quality would be a thing at these ranges. Troops ability to do this, all sorts of new factors. Perhaps even preparing ground.
Fix bayonets could be an order? Decreasing accuracy. You could still have phase A B and C to make sure people did not simply recon with their whole army?

Besides 20 player napoleonics... can you imagine! Plus it would be slow enough even for old timers I reckon. Because one shot kills like we have with tanks would not be common. Plus like steel division moral or surrender is more of an issue than actual units completely dying.
Last edited by Destraex on Fri 16 Feb 2018 08:41, edited 1 time in total.
Image

User avatar
Destraex
Command Sergeant Major
Posts: 314
Joined: Fri 10 Feb 2012 02:32
Contact:

Re: Any chance of eugen doing a wargame from musket or ancient era?

Postby Destraex » Fri 16 Feb 2018 08:39

General Desaix where is this list of games and content Eugen is doing over the next few years. I am interested in whether their are plans to expand SD44 to the eastern, italian, african and pacific fronts?
Image

Who is online

Users browsing this forum: No registered users and 1 guest