Dynamic campaign DLC

fumagalli
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Dynamic campaign DLC

Postby fumagalli » Fri 23 Feb 2018 21:41

Hello,

I would like to know if there is any chance Eugen will ever create a dynamic campaign DLC like the second Korean war in W:RD?
This is the only feature I am missing from all the Wargame titles.

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Re: Dynamic campaign DLC

Postby captaincarnage » Sat 24 Feb 2018 02:50

Can't speak for Eugen but generally the dynamic campaigns in Red Dragon were poorly received on account of the ai being as dumb as a box of rocks, with brain damage.
I hope your buratino's die screaming.

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[EUG]MadMat
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Re: Dynamic campaign DLC

Postby [EUG]MadMat » Sat 24 Feb 2018 11:15

fumagalli wrote:I would like to know if there is any chance Eugen will ever create a dynamic campaign DLC like the second Korean war in W:RD?

It would amount to developing a different game, so I let you guess ...

When we released RD, people kept ranting that they rather EE's scripted and linear campaign, so that's what we did.

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chykka
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Re: Dynamic campaign DLC

Postby chykka » Sat 24 Feb 2018 14:49

captaincarnage wrote:Can't speak for Eugen but generally the dynamic campaigns in Red Dragon were poorly received on account of the ai being as dumb as a box of rocks, with brain damage.

except in naval battles, the ai can have a few surprises there :)
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Re: Dynamic campaign DLC

Postby fumagalli » Sun 25 Feb 2018 12:51

I might under-estimate the amount of work that would require, but a middle ground could be to give a few strategic choices in-between battles regarding Division movement/deployment. I am thinking about something like Ultimate General: Gettysburg, where the player can decide to push west, flank the right side, fall back, etc. These are just examples not directly applicable to the larger battle of Normandy of course, but one can think of equivalent decisions such as: "push the 101st north", or "launch the attack on Carentan with the Xrd armored", etc... Anyway, that is just food for thoughts, perhaps for a future game :)

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Re: Dynamic campaign DLC

Postby kvadrat spoon rest » Sat 10 Mar 2018 04:15

captaincarnage wrote:Can't speak for Eugen but generally the dynamic campaigns in Red Dragon were poorly received on account of the ai being as dumb as a box of rocks, with brain damage.


I play single player 95% of the time (public MP in the WG series remind me too much how horrible humanity is) and the campaigns in RD were a big let down for me. I loved WG:ALB's dynamic campaigns because they were really well researched. The units you fought with felt like the units the represented. In RD, I remember having a Soviet division and being given something like 10 tanks. Little things like that just ruined the campaigns for me, especially after WG:ALB, where you had a Marine brigade that had the forces you'd expect to find in a Marine brigade and you fought Soviet motor rifle regiments that look like what a Soviet motor rifle regiment is supposed to look like on paper. Not perfect, but pretty close.

Dynamic campaigns provide context to battles and, most importantly, make the player feel like they're making a difference.

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Re: Dynamic campaign DLC

Postby lordofkaha » Sun 11 Mar 2018 23:20

[EUG]MadMat wrote:When we released RD, people kept ranting that they rather EE's scripted and linear campaign, so that's what we did.


When I read something like that I have the feeling you are amateurs.

You have a to log in to play your game.

You have all the information you need.

Compare the average time on campaign compare the longest times on campaign for each games.

Use the playtime data to draw such conclusion.

Also you have our email address so you can easily do a survey + cross with playtime pattern.

Finally you can cross it with DLC gifts/game diffusion.

My god making strategic decisions on people yieling the loudest...

That how you get that:
https://steamdb.info/app/251060/graphs/

https://steamdb.info/app/572410/graphs/

https://steamdb.info/app/318020/graphs/

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Re: Dynamic campaign DLC

Postby captaincarnage » Fri 16 Mar 2018 23:10

For a ded Game Wargame Red Dragon's numbers are far from bad...
I hope your buratino's die screaming.

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Re: Dynamic campaign DLC

Postby mman69 » Sat 23 Jun 2018 07:44

i still play rd 2nd korea camp about every 2 months and with BG manager im changing BG and replaying it over and over same with HK camp ,the dynamic camps have so much replay ability ,44normandy camp was very disappointing and as others said i dont play multiplayer as have poor internet and dont like dealing with trolls and 10 year olds .When will developers realize theirs a huge SP community out there .

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Re: Dynamic campaign DLC

Postby molnibalage » Mon 25 Jun 2018 14:28

[EUG]MadMat wrote:
fumagalli wrote:I would like to know if there is any chance Eugen will ever create a dynamic campaign DLC like the second Korean war in W:RD?

It would amount to developing a different game, so I let you guess ...

When we released RD, people kept ranting that they rather EE's scripted and linear campaign, so that's what we did.

Maybe some. I much more loved the ALB and RD campaign style. The fully scripted and linear campaigns of EE many times could be won in idiotic ways if you knew what AI does.

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