[KIND OF SOLVED] Cannot generate a mod.

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round-pink-kirby
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Posts: 4
Joined: Mon 8 Jan 2018 22:32
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Re: [KIND OF SOLVED] Cannot generate a mod.

Postby round-pink-kirby » Fri 12 Jan 2018 01:45

Hi


Saved Games\EugenSystems\SteelDivision\mod

Spoiler : :
[Config] ActivatedMods = 1265207774|;Set every mod you want activated for the next game startup separated by a '|'.


Saved Games\EugenSystems\SteelDivision\mod\ursmod
Spoiler : :
[Properties]
Name = ursmod
Description =
TagList = ; Mod Steam Tags, do not modify
PreviewImagePath =
CosmeticOnly = 0 ; Do your mod affect gameplay or not ? If activated, the mod will not be shared when creating a lobby
ID = 1265207774 ; Mod Steam ID, do not modify
Version = 0 ; Value to increment when an update in this mod is incompatible with the current version
DeckFormatVersion = 0 ; Increment this value to invalidate all decks for this mod
ModGenVersion = 300090105 ; ModGen revision, do not modify


those things seems alright but i still cant upload the mod

Hulor
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Joined: Mon 10 Apr 2017 15:25
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Re: [KIND OF SOLVED] Cannot generate a mod.

Postby Hulor » Fri 12 Jan 2018 13:29

round-pink-kirby wrote:Saved Games\EugenSystems\SteelDivision\mod\ursmod
Spoiler : :
[Properties]
Name = ursmod
Description =
TagList = ; Mod Steam Tags, do not modify
PreviewImagePath =
CosmeticOnly = 0 ; Do your mod affect gameplay or not ? If activated, the mod will not be shared when creating a lobby
ID = 1265207774 ; Mod Steam ID, do not modify
Version = 0 ; Value to increment when an update in this mod is incompatible with the current version
DeckFormatVersion = 0 ; Increment this value to invalidate all decks for this mod
ModGenVersion = 300090105 ; ModGen revision, do not modify


Are you trying to update an already existing mod? You already have a SteamID, if you never have uploaded your mod set it to 0 and try to relaunch the upload script.

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