New devisions in mod divisions list

Tk3997
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Re: New devisions in mod divisions list

Postby Tk3997 » Mon 25 Sep 2017 12:01

Vulcan 607 wrote:Yes and this is the way to get what you want acting like a spoiled brat. The ability to mod the DLC will come around if and when Eugen decide to add it. For gods sake it's not even out a day and your whining and being abusive.

I have a suggestion for you don't come back to the forums until you are capable of at least acting like an adult because people will have no time for you otherwise
He was a bit whiny, but he's not really wrong.

I wouldn't class expecting to be able to mod all the relevant content in a game that advertising allowing mods as being "spoiled", even more so since nowhere before it came out did I see any announcement that the new content would be locked out of modding. Locking out modding of DLC content is dumb and frankly goes entirely against the claims of being able to mod the game, because say RD had what three major DLC that added like six new nation and ultimately hundreds of new units. If this game follows suit you easily end up with a situation where a very significant portion of your game that's supposedly modifiable isn't.

Is it possible that a handful of jackasses might make mods that let them get allot of the DLC content without paying for it? Yes, that's possible with quite a bit of work, but you could easily police those off the steam community area meaning it would be a rather limited number. Meanwhile for everyone that is actually paying you for the DLC and say wants to fix the poor choices made in the new factions (PIAT as the only AT option until phase C, yes THAT'S workable :roll: )you're just giving them a big middle finger, it's just poor customer service and it's endearing you to absolutely no one.

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Re: New devisions in mod divisions list

Postby Hulor » Mon 25 Sep 2017 12:03

SilvyMox wrote:I was very excited about DLC and bought it right away after release. But now you say I cannot enjoy it because I must use vanilla parameters for new equipement. That means it will be inconsistent with mods, I can play modded SD44 or play DLC, not both cause they will be incompatibile.


Alright, let's be completely clear, you can use mods and DLCs, you don't have to be on vanilla to use mods. What I said earlier is about what you can and cannot mod, DLC's units and divisions are not moddable, but you can use new units and divisions even if a mod is active.

RSharpe
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Re: New devisions in mod divisions list

Postby RSharpe » Mon 25 Sep 2017 13:59

I find it very disappointing that you can't mod DLC units and divisions. I merely want the ability to tweak the new DLC divisions like I can with the existing divisions to suit my tastes. At no point was did I see in the promotion or Steam store any statement of the policy that these divisions will not be moddable.

I've been quite happy both with the base product and the promise of this DLC, but the way this has been handled has left me quite dissatisfied.

SilvyMox
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Re: New devisions in mod divisions list

Postby SilvyMox » Mon 25 Sep 2017 19:20

Hulor wrote:
SilvyMox wrote:I was very excited about DLC and bought it right away after release. But now you say I cannot enjoy it because I must use vanilla parameters for new equipement. That means it will be inconsistent with mods, I can play modded SD44 or play DLC, not both cause they will be incompatibile.


Alright, let's be completely clear, you can use mods and DLCs, you don't have to be on vanilla to use mods. What I said earlier is about what you can and cannot mod, DLC's units and divisions are not moddable, but you can use new units and divisions even if a mod is active.


As I wrote before - if the mod tweaks parameters of weapons and I use unmodded DLC content it will be completely inconsistent with the rest of modded content. It will be unbalanced in multi and dumb under- or over- powered in single play.
If you are afraid of using DLC content in base divisions you can just state it in steam workshop policy and ban mods violating the rule.
To be honest - those who want to pirate SD44 with DLCs will do that anyway one way or another. Restricting mods to vanilla hurts those who pay for DLCs not those who don't.
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Re: New devisions in mod divisions list

Postby Vyllis » Tue 26 Sep 2017 13:44

Hulor wrote:DLC's units and divisions are not moddable, but you can use new units and divisions even if a mod is active.


Will you change your stance about no nodding allowed for DLCs in the future?
Why exactly do you refuse those who bought the DLCs to mod them, do you think some modders maybe export the divisions/assets in an unwanted way?

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Re: New devisions in mod divisions list

Postby captaincarnage » Tue 26 Sep 2017 17:50

Vyllis wrote: do you think some modders maybe export the divisions/assets in an unwanted way?

That's probably the most obvious reason why they're treating the dlc divs differently.
I hope your buratino's die screaming.

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Re: New devisions in mod divisions list

Postby RSharpe » Sat 30 Sep 2017 22:45

Well, now that I finally know what Paradox/Eugen's stance is on modding DLC divisions, I won't be purchasing any future DLCs.

This wasn't made clear before purchase at all, and was not a good surprise. It has tarnished my experience with the game and the game's DLC.

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LimaHotel807
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Re: New devisions in mod divisions list

Postby LimaHotel807 » Wed 18 Oct 2017 05:11

RSharpe wrote:Well, now that I finally know what Paradox/Eugen's stance is on modding DLC divisions, I won't be purchasing any future DLCs.

This wasn't made clear before purchase at all, and was not a good surprise. It has tarnished my experience with the game and the game's DLC.

Why would it be made clear? The general populace does not mod the game so its not exactly important information. It's not that big a deal anyway.

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The W:AB Noob
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Re: New devisions in mod divisions list

Postby The W:AB Noob » Sat 21 Oct 2017 23:00

LimaHotel807 wrote:
RSharpe wrote:Well, now that I finally know what Paradox/Eugen's stance is on modding DLC divisions, I won't be purchasing any future DLCs.

This wasn't made clear before purchase at all, and was not a good surprise. It has tarnished my experience with the game and the game's DLC.

Why would it be made clear? The general populace does not mod the game so its not exactly important information. It's not that big a deal anyway.

It's a pretty big deal if you are wanting to do a total conversion mod.
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

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LimaHotel807
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Re: New devisions in mod divisions list

Postby LimaHotel807 » Sun 22 Oct 2017 01:20

The W:AB Noob wrote:
LimaHotel807 wrote:
RSharpe wrote:Well, now that I finally know what Paradox/Eugen's stance is on modding DLC divisions, I won't be purchasing any future DLCs.

This wasn't made clear before purchase at all, and was not a good surprise. It has tarnished my experience with the game and the game's DLC.

Why would it be made clear? The general populace does not mod the game so its not exactly important information. It's not that big a deal anyway.

It's a pretty big deal if you are wanting to do a total conversion mod.

Well I guess it sucks to be whoever wants to make a total conversion.

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