Another thing who will make the game shine like a hell. Strategic Orders matter.
Examples: Maybe I want to win my campaign battle by battle, one battle each time like an old single player game. Sure, will be fun.
But If I want to Blitzkrieg
my opponent at Strategic level, I can win too (or lose
). Or use Defense in-depth
, Attrition warfare
, Pincer movements and Open a Bulge my oponent territory at strategic levels.
Maybe I want to encircle
my opponent in many little battles. Or encircle the opponent in a giant territory to prevent him to receive supplies and reinforcements.
Maybe I want to make a corridor
to direction to some important location on strategic map. All these strategic choices should be possible to the players and AI. Eugen needs to give this tool to the players.
At end of the day, Operation Bagration had a strategic plan made by HQ and these strategic plan was executed perfectly by field commanders.This choices are DYNAMIC Campaign for me.
OFC all this Strategic orders and movements only have a possibility to do some difference if you fight and WIN tactical battles.