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LoS and elevation

Posted: Fri 24 Aug 2018 21:11
by Min
Will the line of sight tool take elevation into account when showing if sight is blocked in Steel Division 2 or does it still only count building and trees like Normandy 44?

Re: LoS and elevation

Posted: Sat 25 Aug 2018 11:08
by Destraex
I would like to know this as well. No doubt they will say this is the Russian steppes we don't need elevation. Then they will say. Our maps are not designed to show elevation anyways so we won't put it in. Because people will not be able to see elevation.
Only a few maps had elevation in SD44 because the engine did not seem to handle it very well. Was a real shame especially for hull down possibilities as well as preserving infantry routes to the front..

Re: LoS and elevation

Posted: Sat 25 Aug 2018 11:32
by Destraex
Just read the article on pcgamer and it seems to indicate there are more hills and terrain features. Which is good. But red dragon had terrain features like you get in Africa. They were either huge terraced plateaus or sharp massive mountains. Small and varied shape hills were non existstant.

Re: LoS and elevation

Posted: Sun 26 Aug 2018 00:30
by Min
The maps in Red Dragon were based on real places in Korea, supposedly all they changed was the size of forests and road placement

Re: LoS and elevation

Posted: Sun 2 Sep 2018 01:02
by Min
The lack of a response on this is making me think that the answer is no. :cry:

Re: LoS and elevation

Posted: Sun 2 Sep 2018 08:21
by Destraex
One of the previews mentions some things about elevation including a more realistic arc from muzzles.

Re: LoS and elevation

Posted: Sun 2 Sep 2018 08:24
by Destraex
Here it is:
https://www.pcworld.com/article/3301468 ... eview.html

Don't know what this means unless it only effects artillery. Because SD44 had fairly realistic ranges if you consider them to be "effective ranges" rather than maximum ranges.

Quote:
"Combat’s also been tweaked—mostly the scale of combat. As I understand it, Eugen modified tanks and artillery in Normandy 44 to make them match the scale of those maps. It was a short-range game, to an extent. With the Eastern Front covering much larger areas, tanks and artillery now behave more like their real-world counterparts. Expect to see shells arcing across the map in spectacular fashion."

Re: LoS and elevation

Posted: Sun 2 Sep 2018 08:29
by Destraex
I only see rice paddy terraces which have massive gradients between big flats still. Not seeing much terrain that would hide tanks or infantry except for the usual trees, houses and perhaps the new addition of marshland.

https://www.pcgamer.com/steel-division- ... d-wargame/
Quote:
"The bucolic battlefields of Belarus don’t look dramatically different from their Norman counterparts. It’s very green and there are a lot of trees. It’s striking, of course, and Eugen still makes some of the prettiest (if a bit utilitarian) strategy games. The terrain is more varied, however, with hills and plateaus offering additional complexity and even more uses for recon units. There are routes only infantry can take, too. You won’t see tanks trundling through marshland, for instance. The impact of the conflict on the environment is a bit more pronounced, as well. Plumes of jet black smoke hang in the sky above the remains of battles like giant tombstones."