Matchmaking for consistent online play

a131a
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Matchmaking for consistent online play

Postby a131a » Sun 6 Jan 2019 21:25

Hello,

I am an big fan of your games, since Wargame: European Escalation I bought and played all of them. What I think would be a great improvement for the series is making fair online matches easily amd quickly accessible.

As I played the previous titles my main issue was the after a few months after the release it becomes harder and harder to look for a correct match. It just takes to much time.

What I think would be great to have big play online button, were you set your team and your deck and it looks for an oppents for you with agreat matchmaking system behind it. Something like in company of heros 2.

Now the players split between the lot of possible custom game settings available. It would be great to find a fine balanced one and focus players into that, so the active player community wont shrink into levels were it takes too much time to find a correct match.

Thanks, for reading my ideas and keep developing these great games. :)

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Ragga
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Re: Matchmaking for consistent online play

Postby Ragga » Mon 7 Jan 2019 19:04

This!!!

We have all stated this... over and over... and with each new addition, but they have fallen short!

SD44 was sooooooooooooooooo close to having a MM stystem as its main button (was on ALPHA/BETA pictures) but when it was release there came those bloody Lobbies / Ranked / MM options.

PUBG and many other Huge Multiplayer games just have the standard MM system... you can load up the game and be playing someone of simliar skill in minutes.

RUSE was the only one that almost came close... and from then on, it has fallen on deaf ears.

Let's cross our fingers that now that Eugene is not only making but producing this game, they listen to the base.

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Re: Matchmaking for consistent online play

Postby Tigga » Mon 28 Jan 2019 16:32

I agree. Matchmaking should be the default. IMO the easiest way to do this is to remove the custom game browser and replace it with a "private game" button where you can invite people through steam. Everything else goes through quick play or ranked.

Furthermore, I think it'd be good to allow a pair of players (or solo players) to enter 3v3+ games. The matchmaking should attempt to create battles where if one team in a 3v3 is a pair of two and a solo, so is the other.

This stops "pub stomping" in larger games (which really sucks as a week 1 experience), and reduces the time to find a game for everyone.
Last edited by Tigga on Tue 29 Jan 2019 22:52, edited 1 time in total.

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Ragga
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Re: Matchmaking for consistent online play

Postby Ragga » Tue 29 Jan 2019 19:18

WE all Agree...

We all Would like some verification that Eugen Systems is going to implement this...

Don't call it ranked... just call it Match Play or Quick Play or what ever if you don't want to call it Ranked. But just have 1... too many options only create chaos1

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Crotou
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Re: Matchmaking for consistent online play

Postby Crotou » Wed 30 Jan 2019 01:05

They won't.
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praslovan
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Re: Matchmaking for consistent online play

Postby praslovan » Thu 21 Feb 2019 22:30

Investing into MP improvements?

Preposterous.


But yeah I agree. Scenarios are nice and interesting, however standard MP has been neglected since ever and would need some love finally.

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