Dev Diary #11 - Army General's Autoresolve

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PapaYankee
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Dev Diary #11 - Army General's Autoresolve

Postby PapaYankee » Thu 21 Feb 2019 18:32

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Welcome back to a new dev diary for Steel Division 2. As you know, one of the big new features of the game is the Army General, the turn-based Dynamic Strategic Campaign mode where you control dozens of battalions on real-life maps set on the Eastern Front during Operation Bagration in the summer of 1944.

In previous entries, we talked about movement, action points, combat, and aerial denial in Army General. In today’s diary we’ll focus on some of the finer and underlying details you’ll encounter in the new mode, including how to fight against the AI, the flexibility of the Autoresolve feature, and the underlying statistics that determine your battalion’s combat power.

Read the full article here >

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Mike
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Re: Dev Diary #11 - Army General's Autoresolve

Postby Mike » Fri 22 Feb 2019 03:46

Looking forward to the skirmish video!
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