praslovan wrote:Arctander2 wrote:Destraex wrote:I am seriously mystified as to why people think that in ww2 squads snuck through enemy lines and somehow became special forces commandos harassing the rear areas on their own.
I'm not sure why you think "people" are thinking that way, but I simply would prefer if the front line mechanic weren't such an obvious tip to when a flank is being exploited. We already have the wealth of cap points to monitor where the front line is; continuing the SD44 line only further limits the opportunity for successful flanking attacks.
There is a chance that if a line in sand made your flanking maneuer fail that maneuer wasn't a good idea in the first place.
I have a feeling that people simply find a scapegoat for their failed flanks (in this case)... the most convenient at this point is the frontline, if they take that away, it will be something else.
On the other hand if people would be against the ammount of arty and plane spam that can be done at this point... life would be better for everyone playing SD2.
If you want to discuss the amount of plane/arty spam, I suggest you start another topic. Personally, I agree with you - though I think that's a result of the whole game mechanic of too many points for too many units and the way that camping is rewarded in the game play. It isn't new to RTSs, but a part of what is called the "slippery slope mechanic" which results when defending is significantly easier than attacking.
Which is part of the issue with the way the front line easily telegraphs flanking maneuvers, though weak ones to create a faint are overly effective as well. Either way, I think it is a stupid mechanic and dumbs down the quality of the matches.