Steel Division 2 - Patch 1.3 Beta Test

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Steel Division 2 - Patch 1.3 Beta Test

Postby PapaYankee » Fri 19 Jul 2019 15:47

Hello everyone,

As you know, the Steel Division 2 1.3 update has been released (twice) and reverted (twice) earlier this week. We had to revert the update as it contained an unexpected bug that made the game crash when accessing Quick Match or Ranked games. We are very careful with our updates, and run extensive tests before releasing them, but unfortunately, bugs can still happen.

The concerned bug has been fixed now, and in order to make sure that the update now works properly on your computer, we are releasing it in beta version, on a separate branch of Steam.

How to access the patch 1.3 beta
To access the patch 1.3 beta:
  • Go on Steam
  • Right-click on Steel Division 2 in your library, then click on "Properties"
  • Go to "BETAS"
  • Select "patch_beta" and click on "Close"
The update will download and you'll be able to launch the game.

If you wish to opt-out from the patch 1.3 beta:
  • Go on Steam
  • Right-click on Steel Division 2 in your library, then click on "Properties"
  • Go to "BETAS"
  • Select "NONE" and click on "Close"
Again, the update will download and you'll be able to launch the game.

Here's the patchlog:

  • Added links to the fantastic video tutorials made by VulcanHDGaming and SaucyNetwork
  • Army General: Selecting a fortified battalion now displays the available defensive structures
  • Army General: Improved Attack feedback
  • Army General: Improved UI
  • Improved localization

  • Fixed a crash happening when clicking on Ranked or Quick Games.
  • Fixed visual glitches happening when viewing a replay in high speed.
  • Fixed a rare glitch allowing non-amphibious vehicles to cross rivers.
  • Fixed line of sight issues on the Benshankovichy map.
  • Fixed the losses not taken in account after loading a tactical game in Army General.
  • Fixed a rare bug preventing attacks in Army General.
  • Fixed the "Custom" map selection not kept in memory after leaving the lobby.
  • Fixed the [HUN] ME 109 G-6 model.
  • Fixed two Soviet reinforcement groups' picture in Bobruisk campaign.
  • Fixed Soviet Bunker AT 45mm's weapon which was a PaK 38 50mm.
  • Fixed some Canadian infantry squads featuring non-Canadian models.
  • Fixed M3S Komroti (= Lee)’s display bug showing only one MG (although it did have two ingame)
  • Fixed [HUN] FW 190 F-8, fighter variant, stress.
  • Fixed the missing hull MG on the M8 Scott (all variants).
  • Fixed the Soviet Dzhip KAO (152mm)’s missing RTS icon.
  • (3rdUS) Removed the unarmed transport options in double for the Commander.

  • Increased heavy supply vehicles’ price from 15 to 20.
  • Reworked Infantry artillery observers: all are down to 2-man team with SMG but with the combo Radio+Recon traits (therefore, not affecting the frontline anymore). Price set at 20.
  • Removed Lenina 1v1 and Ostrowno 1v1 from Quick Match and Ranked Games.
  • Replaced Hungarian Bunker 75mm's Pak 97/38 gun with a PaK 40.
  • Increased German Brummbär’s front armor from 100 to 115mm. Price increased from 80 to 85.
  • (28Jäger) Fixed FW 190 F-8's availability.
  • (28Jäger) Fixed the Schwimmwagen’s XP ratios.
  • (116Pz) Fixed the Hummel’s XP ratios.
  • (1Lovas) Fixed the 105mm “Göring” howitzer’s XP ratios to match that (more generous) of other leFH18M 105mm.
  • (352ID) Changed the le.FH 16 105mm’s availability from 5/10/15 to 3/6/9 as other 105mm. Number of cards unchanged since it was never supposed to have so many.
  • (352ID) Fixed Me 109 G-2/R1's availability.
  • Fixed T34/85 Komroti's XP ratios.
  • Increased SU-152’s read & side armor from 45 to 60mm. Price increased from 75 to 80.
  • (3rd Gv. Mech.) Fixed Il-4 availability.

Don't hesitate to post your feedback in this topic. Are you still experiencing issues with this update? If yes, tell us how it happened.

Thanks a lot, have fun!

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Joined: Tue 23 Jul 2019 20:46

Re: Steel Division 2 - Patch 1.3 Beta Test

Postby Palaiologos » Wed 24 Jul 2019 21:37

I had posted this before, but I think it was in the wrong place. Sorry for the double post.


Airoplane loses caused manually(i.e in tactical battles) are not counted in. Only the autoresolve ones.

Regiments that surrender straight out(attacked while routed) dont count as either "battlaion destroyed" or have their men counted in the campaign score. As if they never existed.

Battalions destroyed in any way should count their individual manpower as loses for campaign score reasons.

Elements that surrender, do they count in the death score in the end?


There is not so rare bug where after attacking some enemy routed unit and then select one of your own, all your units lose their movement point for the end of the campaign.

I am playing with the latest beta patch(19th July). Does the latest hotfix (21 july) ovewrite it?

Overall the game is very good. Any chance we will get to fight in urban areas in some expansion/Dlc?

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