Actual damage of Rifles and smg (post mod tool release)

IronHat
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Actual damage of Rifles and smg (post mod tool release)

Postby IronHat » Mon 18 Nov 2019 05:54

previously I made an educated guess on the actual damage of various small arms:

https://www.reddit.com/r/Steel_Division ... aultrifle/

https://www.reddit.com/r/Steel_Division ... chine_gun/

Now that we have mod tool, we can actually see the actual damage instead of guessing.

all stats are for single weapon unless otherwise stated. for weapon array (eg 7x kar98 on grenadier squad), multiple the damage by the number of shooter/barrels.

all "automatic" weapon are in actuality single shot weapon given graphical dressing to make their shots look like burst.

1.0 damage is the amount of damage require to kill one man. Infantry squad are technically vehicle with HP. The individual men are another graphical dressing

k98k/lee enfield/mosin nagant/

0.1 damage per shot. (ie, 0.7 damage for 7x kar98 on grenadier squad)

2 seconds cooldown time (Temps Entre Deux Tirs /time between shots)

3 s reload time (TempsEntreDeuxSalves/time between salvo)

5 shots per clip (NbTirParSalves/number of shots per salvo)

g43//svt

0.15 damage per shot

2s cooldown

3s reload

5 shots per mag

garand

0.15 damage per shot

2s cooldown

3s reload

4 shots per clip

mp40

0.3 damage per shots

2s cooldown

4s reload time

6 shots/burst per mag

mp44

0.3 damage per shots (IE sturmshutzen deal 3.9 damage)

2s cooldown

3s reload

10 shots per mag

ppsh41

0.4 damage per shots (IMPORTANT, this only apply for the 1-8 gun array, read on for the ppsh41x10, aka avtomatchiki)

4s reload

14 shots per mag

ppsh41 x10 (aka avtomatchiki )

3.6 damage per shots (one of the few weapons where the weapon array have a penalty on damage per barrel)

ppsh43

0.3 damage per shots

4s reload

7 shots per mage

sten (aka the worse smg in the game)

.2 damage per shots

2s cooldown

4s reload time

6 shots/burst per mag

thompson

.4 damage per shots

2 s cooldown

4s reload time

6 shots/burst per mag

m1 carbine

.15 damage per shots (important, this only apply for 1-5 gun array**)**

2s cooldown

3s reload

15 shots per mag

m1 carbine x 8 (aka volontaires)

.9 damage

Posted byu/mrIronHat
1 day ago
Actual damage of Rifles (now with mod tool)

previously I made an educated guess on the actual damage of various small arms:

https://www.reddit.com/r/Steel_Division ... aultrifle/

https://www.reddit.com/r/Steel_Division ... chine_gun/

Now that we have mod tool, we can actually see the actual damage instead of guessing.

all stats are for single weapon unless otherwise stated. for weapon array (eg 7x kar98 on grenadier squad), multiple the damage by the number of shooter/barrels.

all "automatic" weapon are in actuality single shot weapon given graphical dressing to make their shots look like burst.

1.0 damage is the amount of damage require to kill one man. Infantry squad are technically vehicle with HP. The individual men are another graphical dressing

k98k/lee enfield/mosin nagant/

0.1 damage per shot. (ie, 0.7 damage for 7x kar98 on grenadier squad)

2 seconds cooldown time (Temps Entre Deux Tirs /time between shots)

3 s reload time (TempsEntreDeuxSalves/time between salvo)

5 shots per clip (NbTirParSalves/number of shots per salvo)

g43/svt

0.15 damage per shot

2s cooldown

3s reload

5 shots per mag

garand

0.15 damage per shot

2s cooldown

3s reload

4 shots per clip

mp40

0.3 damage per shots

2s cooldown

4s reload time

6 shots/burst per mag

mp44

0.3 damage per shots (IE sturmshutzen deal 3.9 damage)

2s cooldown

3s reload

10 shots per mag

ppsh41

0.4 damage per shots (IMPORTANT, this only apply for the 1-8 gun array, read on for the ppsh41x10, aka avtomatchiki)

2s cooldown

4s reload

14 shots per mag

ppsh41 x10 (aka avtomatchiki )

3.6 damage per shots (one of the few weapons where the weapon array have a penalty on damage per barrel)

ppsh43

0.3 damage per shots

2s cooldown

4s reload

7 shots per mage

sten (aka the worse smg in the game)

.2 damage per shots

2s cooldown

4s reload time

6 shots/burst per mag

thompson

.4 damage per shots

2 s cooldown

4s reload time

6 shots/burst per mag

m1 carbine

.15 damage per shots (important, this only apply for 1-5 gun array**)**

2s cooldown

3s reload

15 shots per mag

m1 carbine x 8 (aka volontaires)

.9 damage

-----------Light machine guns-----------

The lmg vary by cooldown, unlike rifles and smg that vary by damage. weapon array (EG lmg42 x2) still obey the damage x barrels rule.

Bren Gun 0.5 damage

0.6s cooldown

4s reload

6 shots per reload

dp-28 0.5 damage

0.5s cooldown

4 seconds reload

9 shots per reload

lmg34

0.5 damage

0.3s cooldown

4s reload

10 shots per reload

lmg42

0.5 damage

0.2s cooldown

4s reload

10 shots per reload

M1918A2 BAR

0.5 damage

0.6s cooldown

4s reload

4 shots per reload
Last edited by IronHat on Wed 20 Nov 2019 04:04, edited 1 time in total.

IronHat
Corporal
Posts: 27
Joined: Wed 26 Jun 2019 08:20
Contact:

Re: Actual damage of Rifles and smg (post mod tool release)

Postby IronHat » Tue 19 Nov 2019 07:28

updated with the infantry squad mg.

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