Wargame: EE crashes on Mac

Mawww
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Re: Wargame: EE crashes on Mac

Postby Mawww » Mon 21 Jan 2013 11:52

Hello,

When Wargame crashes on MacOS, it should generate a file named /cores/core.<pid> with <pid> the process id of the game (a number that will change at each launch). Having this file would be a great help for debugging.
If you can send it (or a link to an uploaded version) to eugsupport@eugen.fr, I will take a look at it in order to pinpoint the problem.

If the game does not crash but freeze, you can generate the coredump file using the gcore tool found at http://www.osxbook.com/book/bonus/chapt ... 1.3.tar.gz
you need to decompress it, then type the following command (drop the -m32 part if you are on a 32bit MacOS)

Code: Select all

gcc -m32 gcore.c -o gcore
in order to compile it, then using

Code: Select all

./gcore -c <filename> <pid>
you can generate a coredump named <filename> for the process <pid>. In order to find the <pid> of Wargame, you can type

Code: Select all

ps x | grep Wargame
which should output 2 lines. The line without 'grep Wargame' shows the pid in it's first column.

Hope this helps.
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AVividBlack
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Re: Wargame: EE crashes on Mac

Postby AVividBlack » Mon 21 Jan 2013 19:55

FocusTechSupport wrote:Do you have an AMD or a NVIDIA graphics card? Which model?
Yes, please post your Crash Log. Thank you.


Well, as far as I can tell, my graphics card is "ATI Radeon HD 4850 512 MB"

Mawww wrote:Hello,

When Wargame crashes on MacOS, it should generate a file named /cores/core.<pid> with <pid> the process id of the game (a number that will change at each launch). Having this file would be a great help for debugging.
If you can send it (or a link to an uploaded version) to eugsupport@eugen.fr, I will take a look at it in order to pinpoint the problem.


I sent an email.

Here is the crash report: http://sdrv.ms/WmzcGX

Mawww
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Re: Wargame: EE crashes on Mac

Postby Mawww » Tue 22 Jan 2013 13:32

Hello,

AVividBlack, it looks like your crash is related to the code we use to map a keyboard key to it's textual representation, is their anything unusual regarding your keyboard mapping, or even your keyboard ? Is it a standard mac keyboard, is it qwerty/azerty/qwertz...

Thanks for the bug report.
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AVividBlack
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Joined: Wed 25 Jan 2012 22:32
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Re: Wargame: EE crashes on Mac

Postby AVividBlack » Tue 22 Jan 2013 17:06

Mawww wrote:Hello,

AVividBlack, it looks like your crash is related to the code we use to map a keyboard key to it's textual representation, is their anything unusual regarding your keyboard mapping, or even your keyboard ? Is it a standard mac keyboard, is it qwerty/azerty/qwertz...

Thanks for the bug report.


Well, it is a standard wireless mac keyboard. I haven't changed the key layout, but I do have F1, F2, ect. set as standard function keys (They behave as normal keys unless I hold down the function key, then they do computer-related functions [Brightness, volume, ect.]). Other than that, I can't think of anything. I will reset my keyboard settings, then run the game again. I'll let you know if anything changes. Would it help if I send the core file again after I reset the keyboard?

Also, I have a wired keyboard in my closet. Should I try using that too?

Thanks again! - Gibson

AVividBlack
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Re: Wargame: EE crashes on Mac

Postby AVividBlack » Tue 22 Jan 2013 18:51

Thanks for the help, I did get it working!

The issue was that I had multiple languages enabled. After I disabled everything but English, the game runs as expected.
If anybody else has issues, try disabling all but one language (or, maybe only languages that Wargame: ee supports).

Thanks for the amazing support and great game! - Gibson

ralph289
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Re: Wargame: EE crashes on Mac

Postby ralph289 » Tue 22 Jan 2013 20:40

Do you have an AMD or a NVIDIA graphics card? Which model?
Yes, please post your Crash Log. Thank you.[/quote]

On a new 27in IMac with NVIDIA GeForce GTX 680MX 2048 MB and 24 MB ram.

Process: Wargame [3533]
Path: /Users/USER/Library/Application Support/Steam/*/Wargame.app/Contents/MacOS/Wargame
Identifier: com.focus-home.wargame
Version: 1.0.152 (1)
Code Type: X86 (Native)
Parent Process: steam [3432]
User ID: 502

Date/Time: 2013-01-17 15:29:59.198 -0800
OS Version: Mac OS X 10.8.2 (12C2037)
Report Version: 10

Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*/Wargame.app/Contents/MacOS/Wargame
__TEXT 0000000000001000-0000000002322000 [ 35.1M] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/Wargame.app/Contents/MacOS/Wargame

Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x917a36e1 CFDataGetBytePtr + 17
1 com.focus-home.wargame 0x016107b8 GetPrintableKeyRepresentation + 376
2 com.focus-home.wargame 0x00591d72 Eugen::GetPrintableRepresentationFromKeyID(Eugen::UserInputKeyboard::KeyID) + 146
3 com.focus-home.wargame 0x00728a9d Eugen::UIWargameOptions::TKeyBindingOption::UpdateKeyIFN() + 77
4 com.focus-home.wargame 0x0072897b Eugen::UIWargameOptions::TKeyBindingOption::TKeyBindingOption(Eugen::UIWargameOptions::TOptionsStyle const*, Eugen::TUIWargameOptionsComponent*, Eugen::TUserInputBinder*, Eugen::TUserInputBinding*) + 795
5 com.focus-home.wargame 0x0072c193 Eugen::TUIWargameOptionsComponent::TUIWargameOptionsComponent(Eugen::TUIWargameOutGameManager*, Eugen::UIWargameOptions::Mode) + 2691
6 com.focus-home.wargame 0x0072e689 Eugen::TUIWargameOutGameOptionsPanel::VirtualOnInsertInUI() + 57
7 com.focus-home.wargame 0x00eb7f4d Eugen::TUIContainer::RequestAddComponent(Eugen::TUIComponent*, int) + 349
8 com.focus-home.wargame 0x00756059 void Eugen::TUIWargameOutGameManager::ManageOnePanelVisibility<Eugen::TUIWargameOutGameOptionsPanel>(Eugen::TUIWargameOutGameManager::Panel, Eugen::refptr<Eugen::TUIComponent>&, unsigned int, int) + 137
9 com.focus-home.wargame 0x00718d93 Eugen::TUIWargameOutGameManager::SetVisiblePanels(unsigned int) + 307
10 com.focus-home.wargame 0x006e87e3 Eugen::TUIWargameMainMenuOutGame::VirtualExecuteAction() + 371
11 com.focus-home.wargame 0x006e9024 non-virtual thunk to Eugen::TUIWargameMainMenuOutGame::VirtualExecuteAction() + 20
12 com.focus-home.wargame 0x0067cfe7 Eugen::TUIHookableAction::CallNextHookIFPOrExecute() + 199
13 com.focus-home.wargame 0x006e812f non-virtual thunk to Eugen::TUIWargameMainMenuOutGame::OnMessage(Eugen::TUIComponent*, int) + 31
14 com.focus-home.wargame 0x006ef003 non-virtual thunk to Eugen::TUIWargameActionBar_OneButton::OnButtonClickUp(Eugen::TUISensibleArea const*, int, Eugen::TUIPointerEvent const&, Eugen::TUIPointerEventContext const&) + 51
15 com.focus-home.wargame 0x00ec0fd1 Eugen::TUISensibleArea::OnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&, Eugen::IUISensibleAreaListener&) + 977
16 com.focus-home.wargame 0x006eeeac Eugen::TUIWargameActionBar_OneButton::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 92
17 com.focus-home.wargame 0x00eb6d85 Eugen::TUIContainer::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 85
18 com.focus-home.wargame 0x00eb6d85 Eugen::TUIContainer::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 85
19 com.focus-home.wargame 0x00eb6d85 Eugen::TUIContainer::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 85
20 com.focus-home.wargame 0x00eb6d85 Eugen::TUIContainer::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 85
21 com.focus-home.wargame 0x00eb6d85 Eugen::TUIContainer::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 85
22 com.focus-home.wargame 0x0071c851 Eugen::TUIWargameOutGameMainContainer::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 33
23 com.focus-home.wargame 0x00eb6d85 Eugen::TUIContainer::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 85
24 com.focus-home.wargame 0x00eb6d85 Eugen::TUIContainer::VirtualOnPointerEvent(Eugen::TUIPointerEventContext const&, Eugen::TUIPointerEvent const&) + 85
25 com.focus-home.wargame 0x00ebcf2a non-virtual thunk to Eugen::TUILayer::OnPointerEvent(Eugen::TUIPointerEvent&) + 58
26 com.focus-home.wargame 0x00ec493b Eugen::TUIPointerEventToolbox::OnButtonEvent(Eugen::TUserInputEvent const&) + 283
27 com.focus-home.wargame 0x00ec4556 Eugen::TUIPointerEventToolbox::OnUserInputEvent(Eugen::TUserInputEvent const&) + 550
28 com.focus-home.wargame 0x00ebce52 non-virtual thunk to Eugen::TUILayer::OnUserInputEvent(Eugen::TUserInputEvent const&) + 34
29 com.focus-home.wargame 0x005937de Eugen::TUserInputLayerOneListener::OnUserInputEvent(Eugen::TUserInputEvent const&) + 30
30 com.focus-home.wargame 0x00591aa4 Eugen::TUserInputEventManager::ProcessAllMessages() + 100
31 com.focus-home.wargame 0x0059197a Eugen::TUserInputEventManager::RetrieveAndProcessAllMessagesIFP() + 186
32 com.focus-home.wargame 0x00266287 Eugen::TApplicationRunCleanUpDirectX::OneTurn() + 215
33 com.focus-home.wargame 0x002d3238 Eugen::TApplicationRun::Application_Run() + 88
34 com.focus-home.wargame 0x00020678 Eugen::TClusterApplicationRun::Virtual_Run() + 216
35 com.focus-home.wargame 0x000206e2 non-virtual thunk to Eugen::TClusterApplicationRun::Virtual_Run() + 18
36 com.focus-home.wargame 0x014b7716 Eugen::TClusterInitialisationUnpublished::Run() + 54
37 com.focus-home.wargame 0x014b8c3e Eugen::TClusterInitialisationWithSubClusters::RunSubCluster() + 110
38 com.focus-home.wargame 0x014b8eab non-virtual thunk to Eugen::TClusterInitialisationWithSubClusters::Run() + 27
39 com.focus-home.wargame 0x0002bccb Eugen::TClusterWithNDFLoadedSubCluster::Virtual_Run() + 123
40 com.focus-home.wargame 0x0002be42 non-virtual thunk to Eugen::TClusterWithNDFLoadedSubCluster::Virtual_Run() + 18
41 com.focus-home.wargame 0x014b7716 Eugen::TClusterInitialisationUnpublished::Run() + 54
42 com.focus-home.wargame 0x014b899d non-virtual thunk to Eugen::TClusterInitialisationJustOneTime::Run() + 29
43 com.focus-home.wargame 0x00268d01 Eugen::TClusterMapChooser::Virtual_Run() + 1105
44 com.focus-home.wargame 0x00268fd2 non-virtual thunk to Eugen::TClusterMapChooser::Virtual_Run() + 18
45 com.focus-home.wargame 0x014b7716 Eugen::TClusterInitialisationUnpublished::Run() + 54
46 com.focus-home.wargame 0x00269faf non-virtual thunk to Eugen::TClusterMapLoop::Virtual_Run() + 63
47 com.focus-home.wargame 0x014b7716 Eugen::TClusterInitialisationUnpublished::Run() + 54
48 com.focus-home.wargame 0x0002bccb Eugen::TClusterWithNDFLoadedSubCluster::Virtual_Run() + 123
49 com.focus-home.wargame 0x0002be42 non-virtual thunk to Eugen::TClusterWithNDFLoadedSubCluster::Virtual_Run() + 18
50 com.focus-home.wargame 0x014b7716 Eugen::TClusterInitialisationUnpublished::Run() + 54
51 com.focus-home.wargame 0x014b899d non-virtual thunk to Eugen::TClusterInitialisationJustOneTime::Run() + 29
52 com.focus-home.wargame 0x014b8c3e Eugen::TClusterInitialisationWithSubClusters::RunSubCluster() + 110
53 com.focus-home.wargame 0x014b8eab non-virtual thunk to Eugen::TClusterInitialisationWithSubClusters::Run() + 27
54 com.focus-home.wargame 0x002e112a non-virtual thunk to Eugen::TClusterChooseSubClusterLoop::Virtual_Run() + 74
55 com.focus-home.wargame 0x014b7716 Eugen::TClusterInitialisationUnpublished::Run() + 54
56 com.focus-home.wargame 0x00489e28 non-virtual thunk to Eugen::TClusterInitialisationWithSubClusters_FinalDependant::Run() + 72
57 com.focus-home.wargame 0x0002bccb Eugen::TClusterWithNDFLoadedSubCluster::Virtual_Run() + 123
58 com.focus-home.wargame 0x0002be42 non-virtual thunk to Eugen::TClusterWithNDFLoadedSubCluster::Virtual_Run() + 18
59 com.focus-home.wargame 0x014b7716 Eugen::TClusterInitialisationUnpublished::Run() + 54
60 com.focus-home.wargame 0x014b899d non-virtual thunk to Eugen::TClusterInitialisationJustOneTime::Run() + 29
61 com.focus-home.wargame 0x0002bccb Eugen::TClusterWithNDFLoadedSubCluster::Virtual_Run() + 123
62 com.focus-home.wargame 0x0002be42 non-virtual thunk to Eugen::TClusterWithNDFLoadedSubCluster::Virtual_Run() + 18
63 com.focus-home.wargame 0x014b7716 Eugen::TClusterInitialisationUnpublished::Run() + 54
64 com.focus-home.wargame 0x014b899d non-virtual thunk to Eugen::TClusterInitialisationJustOneTime::Run() + 29
65 com.focus-home.wargame 0x014b8c3e Eugen::TClusterInitialisationWithSubClusters::RunSubCluster() + 110
66 com.focus-home.wargame 0x014b8e78 Eugen::TClusterInitialisationWithSubClusters::Run() + 24
67 com.focus-home.wargame 0x00004522 main + 690 (main.cpp:1638)
68 com.focus-home.wargame 0x00002e05 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x96d3c9ae kevent + 10
1 libdispatch.dylib 0x92a2fc71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x92a2f7a9 _dispatch_mgr_thread + 53

Thread 2:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x96d3c9ae kevent + 10
1 steamclient.dylib 0x05fb87f3 OSXHelpers::CIOPollingHelper::RealRun() + 257
2 libtier0_s.dylib 0x06c7e503 CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x06c7e08d CatchAndWriteMiniDumpExForVoidPtrFn + 86
4 libtier0_s.dylib 0x06c7e0b7 CatchAndWriteMiniDumpForVoidPtrFn + 37
5 steamclient.dylib 0x05fb86e1 OSXHelpers::CIOPollingHelper::Run() + 41
6 libtier0_s.dylib 0x06c81de6 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7 libtier0_s.dylib 0x06c7e503 CatchAndWriteContext_t::Invoke() + 159
8 libtier0_s.dylib 0x06c7e08d CatchAndWriteMiniDumpExForVoidPtrFn + 86
9 libtier0_s.dylib 0x06c7e0b7 CatchAndWriteMiniDumpForVoidPtrFn + 37
10 libtier0_s.dylib 0x06c81d5e SteamThreadTools::CThread::ThreadProc(void*) + 204
11 libsystem_c.dylib 0x988a4557 _pthread_start + 344
12 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 3:: Scheduling thread
0 libsystem_kernel.dylib 0x96d3b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x988a9220 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9892f0a1 pthread_cond_wait$UNIX2003 + 71

Thread 4:: NegociateThread
0 libsystem_kernel.dylib 0x96d3b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x988a9220 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9892f0a1 pthread_cond_wait$UNIX2003 + 71
3 com.focus-home.wargame 0x01595975 Eugen::TSynchronizationEvent::Wait() const + 37
4 com.focus-home.wargame 0x01598b15 Eugen::TBasicThread::WaitForEvent_ReturnIfTerminated() + 21
5 com.focus-home.wargame 0x0055aba2 Eugen::TNegociateThreadForRingBuffer::Loop() + 274
6 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
7 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
8 libsystem_c.dylib 0x988a4557 _pthread_start + 344
9 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 5:: MTSCBS_1
0 libsystem_kernel.dylib 0x96d3980e semaphore_wait_trap + 10
1 com.focus-home.wargame 0x01607b82 Eugen::TSemaphore::Lock() + 18
2 com.focus-home.wargame 0x01576b76 Eugen::TPrioritizedMultiThreadedLIFOForSCBS::PopCommand(Eugen::scopedptr<Eugen::TAbstractDeferredCall>&, unsigned int&) + 22
3 com.focus-home.wargame 0x01578204 Eugen::TSoftwareCommandBufferEvaluator::_EvaluatorLoop(unsigned long) + 180
4 com.focus-home.wargame 0x01593265 Eugen::TSoftwareCommandBufferEvaluator_Thread::Loop() + 21
5 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
6 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
7 libsystem_c.dylib 0x988a4557 _pthread_start + 344
8 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 6:: MTSCBS_4
0 libsystem_kernel.dylib 0x96d3980e semaphore_wait_trap + 10
1 com.focus-home.wargame 0x01607b82 Eugen::TSemaphore::Lock() + 18
2 com.focus-home.wargame 0x01576b76 Eugen::TPrioritizedMultiThreadedLIFOForSCBS::PopCommand(Eugen::scopedptr<Eugen::TAbstractDeferredCall>&, unsigned int&) + 22
3 com.focus-home.wargame 0x01578204 Eugen::TSoftwareCommandBufferEvaluator::_EvaluatorLoop(unsigned long) + 180
4 com.focus-home.wargame 0x01593265 Eugen::TSoftwareCommandBufferEvaluator_Thread::Loop() + 21
5 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
6 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
7 libsystem_c.dylib 0x988a4557 _pthread_start + 344
8 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 7:: MTSCBS_3
0 libsystem_kernel.dylib 0x96d3980e semaphore_wait_trap + 10
1 com.focus-home.wargame 0x01607b82 Eugen::TSemaphore::Lock() + 18
2 com.focus-home.wargame 0x01576b76 Eugen::TPrioritizedMultiThreadedLIFOForSCBS::PopCommand(Eugen::scopedptr<Eugen::TAbstractDeferredCall>&, unsigned int&) + 22
3 com.focus-home.wargame 0x01578204 Eugen::TSoftwareCommandBufferEvaluator::_EvaluatorLoop(unsigned long) + 180
4 com.focus-home.wargame 0x01593265 Eugen::TSoftwareCommandBufferEvaluator_Thread::Loop() + 21
5 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
6 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
7 libsystem_c.dylib 0x988a4557 _pthread_start + 344
8 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 8:: MTSCBS_4
0 libsystem_kernel.dylib 0x96d3980e semaphore_wait_trap + 10
1 com.focus-home.wargame 0x01607b82 Eugen::TSemaphore::Lock() + 18
2 com.focus-home.wargame 0x01576b76 Eugen::TPrioritizedMultiThreadedLIFOForSCBS::PopCommand(Eugen::scopedptr<Eugen::TAbstractDeferredCall>&, unsigned int&) + 22
3 com.focus-home.wargame 0x01578204 Eugen::TSoftwareCommandBufferEvaluator::_EvaluatorLoop(unsigned long) + 180
4 com.focus-home.wargame 0x01593265 Eugen::TSoftwareCommandBufferEvaluator_Thread::Loop() + 21
5 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
6 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
7 libsystem_c.dylib 0x988a4557 _pthread_start + 344
8 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 9:: 
0 libsystem_kernel.dylib 0x96d3980e semaphore_wait_trap + 10
1 com.focus-home.wargame 0x01607b82 Eugen::TSemaphore::Lock() + 18
2 com.focus-home.wargame 0x01576b76 Eugen::TPrioritizedMultiThreadedLIFOForSCBS::PopCommand(Eugen::scopedptr<Eugen::TAbstractDeferredCall>&, unsigned int&) + 22
3 com.focus-home.wargame 0x01578204 Eugen::TSoftwareCommandBufferEvaluator::_EvaluatorLoop(unsigned long) + 180
4 com.focus-home.wargame 0x01593265 Eugen::TSoftwareCommandBufferEvaluator_Thread::Loop() + 21
5 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
6 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
7 libsystem_c.dylib 0x988a4557 _pthread_start + 344
8 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 10:
0 libsystem_kernel.dylib 0x96d3b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x988a9220 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9892f0a1 pthread_cond_wait$UNIX2003 + 71
3 com.focus-home.wargame 0x01595975 Eugen::TSynchronizationEvent::Wait() const + 37
4 com.focus-home.wargame 0x01598b15 Eugen::TBasicThread::WaitForEvent_ReturnIfTerminated() + 21
5 com.focus-home.wargame 0x014dbda8 Eugen::TWorkingThread::Loop() + 136
6 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
7 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
8 libsystem_c.dylib 0x988a4557 _pthread_start + 344
9 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 11:: VibrationManager
0 libsystem_kernel.dylib 0x96d3b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x988a9220 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9892f0ec pthread_cond_timedwait$UNIX2003 + 70
3 com.focus-home.wargame 0x0159582a Eugen::TSynchronizationEvent::TimedWait(unsigned int) const + 138
4 com.focus-home.wargame 0x01598b6d Eugen::TBasicThread::TimedWaitForEvent_ReturnIfTerminated(unsigned int) + 29
5 com.focus-home.wargame 0x0054b687 Eugen::TVibrationManager::Loop() + 231
6 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
7 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
8 libsystem_c.dylib 0x988a4557 _pthread_start + 344
9 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 12:: MessageEvent
0 libsystem_kernel.dylib 0x96d3b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x988a9220 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9892f0ec pthread_cond_timedwait$UNIX2003 + 70
3 com.focus-home.wargame 0x0159582a Eugen::TSynchronizationEvent::TimedWait(unsigned int) const + 138
4 com.focus-home.wargame 0x01598b6d Eugen::TBasicThread::TimedWaitForEvent_ReturnIfTerminated(unsigned int) + 29
5 com.focus-home.wargame 0x0054b040 Eugen::TMessageEventManager::Loop() + 192
6 com.focus-home.wargame 0x0054b122 non-virtual thunk to Eugen::TMessageEventManager::Loop() + 18
7 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
8 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
9 libsystem_c.dylib 0x988a4557 _pthread_start + 344
10 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 13:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x96d397d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x96d38cb0 mach_msg + 68
2 com.apple.audio.CoreAudio 0x9710817a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x971081f2 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 70
4 com.apple.audio.CoreAudio 0x9710074b HALC_ProxyIOContext::IOWorkLoop() + 1389
5 com.apple.audio.CoreAudio 0x97100131 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
6 com.apple.audio.CoreAudio 0x9710b50a ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
7 com.apple.audio.CoreAudio 0x97100033 HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x988a4557 _pthread_start + 344
9 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 14:: Sound Thread
0 libsystem_kernel.dylib 0x96d3bc72 __semwait_signal + 10
1 libsystem_c.dylib 0x9892ea61 nanosleep$UNIX2003 + 189
2 libsystem_c.dylib 0x9892e92a usleep$UNIX2003 + 60
3 com.focus-home.wargame 0x01594dd3 Eugen::Sleep(unsigned int) + 19
4 com.focus-home.wargame 0x00891f9b Eugen::TSoundEngine::UpdateProcess() + 2987
5 com.focus-home.wargame 0x008913e7 Eugen::TSoundEngineThread::Loop() + 23
6 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
7 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
8 libsystem_c.dylib 0x988a4557 _pthread_start + 344
9 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 15:: Network Thread
0 libsystem_kernel.dylib 0x96d3cd2e __poll + 10
1 com.focus-home.wargame 0x0195a8cb poll_dispatch + 203

Thread 16:: OperationWorker
0 libsystem_kernel.dylib 0x96d3980e semaphore_wait_trap + 10
1 com.focus-home.wargame 0x01607b82 Eugen::TSemaphore::Lock() + 18
2 com.focus-home.wargame 0x00873589 Eugen::TOperationWorker::VirtualRun() + 105
3 com.focus-home.wargame 0x015b58c6 RunnableObjectStartFn + 38
4 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
5 libsystem_c.dylib 0x988a4557 _pthread_start + 344
6 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 17:
0 libsystem_kernel.dylib 0x96d3b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x988a9220 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9892f0a1 pthread_cond_wait$UNIX2003 + 71
3 com.focus-home.wargame 0x01595975 Eugen::TSynchronizationEvent::Wait() const + 37
4 com.focus-home.wargame 0x01598b15 Eugen::TBasicThread::WaitForEvent_ReturnIfTerminated() + 21
5 com.focus-home.wargame 0x014dbda8 Eugen::TWorkingThread::Loop() + 136
6 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
7 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
8 libsystem_c.dylib 0x988a4557 _pthread_start + 344
9 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 18:
0 libsystem_kernel.dylib 0x96d3b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x988a9220 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9892f0a1 pthread_cond_wait$UNIX2003 + 71
3 com.focus-home.wargame 0x01595975 Eugen::TSynchronizationEvent::Wait() const + 37
4 com.focus-home.wargame 0x01598b15 Eugen::TBasicThread::WaitForEvent_ReturnIfTerminated() + 21
5 com.focus-home.wargame 0x014dbda8 Eugen::TWorkingThread::Loop() + 136
6 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
7 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
8 libsystem_c.dylib 0x988a4557 _pthread_start + 344
9 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 19:
0 libsystem_kernel.dylib 0x96d3b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x988a9220 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9892f0a1 pthread_cond_wait$UNIX2003 + 71
3 com.focus-home.wargame 0x01595975 Eugen::TSynchronizationEvent::Wait() const + 37
4 com.focus-home.wargame 0x01598b15 Eugen::TBasicThread::WaitForEvent_ReturnIfTerminated() + 21
5 com.focus-home.wargame 0x014dbda8 Eugen::TWorkingThread::Loop() + 136
6 com.focus-home.wargame 0x01598c55 Eugen::TBasicThread::StaticThreadProc(void*) + 37
7 com.focus-home.wargame 0x015bc9ca Eugen::StartPThreadWrapper(void*) + 58
8 libsystem_c.dylib 0x988a4557 _pthread_start + 344
9 libsystem_c.dylib 0x9888ecee thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x01610651 ecx: 0x917a36dd edx: 0x0000001e
edi: 0xbfffd810 esi: 0xbfffe028 ebp: 0xbfffd7d8 esp: 0xbfffd7c0
ss: 0x00000023 efl: 0x00210286 eip: 0x917a36e1 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 2

Binary Images:
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0x4dcf000 - 0x4dd0ff3 +steamloader.dylib (0) <EE606D39-F5A7-32DE-87F9-65F4AD30C598> /Applications/Steam.app/Contents/MacOS/osx32/steamloader.dylib
0x4dd3000 - 0x4dfeff7 com.apple.audio.OpenAL (1.6 - 1.6) <CDE1BC7D-871D-3BE7-A6DE-96F6806BB7E1> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
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0x6ca8000 - 0x6cc6ffb +libvstdlib_s.dylib (1) <2EC9C894-8420-33BD-A68D-B17493F4ED3B> /Applications/Steam.app/Contents/MacOS/osx32/libvstdlib_s.dylib
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0x7c00000 - 0x7e8dff7 +libsteam.dylib (1) <D285C2E6-83DB-397B-B28E-FFA36892B4FF> /Applications/Steam.app/Contents/MacOS/osx32/libsteam.dylib
0x8c00000 - 0x8d8cff8 GLEngine (8.6.1) <4AF75262-A6C2-3745-AE61-1C3BC7559D31> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x8dc3000 - 0x8f14ff7 libGLProgrammability.dylib (8.6.1) <369AA0A8-E925-378C-8D07-71157E6FBDBD> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
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0x8e41d000 - 0x8ed41ff3 com.apple.GeForceGLDriver (8.6.22 - 8.0.6) <B7B9239F-4563-39DB-B60B-0688A4B7283C> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x8fe94000 - 0x8fec6e57 dyld (210.2.3) <23DBDBB1-1D21-342C-AC2A-0E55F27E6A1F> /usr/lib/dyld
0x90044000 - 0x90349ff7 com.apple.CoreServices.CarbonCore (1037.3 - 1037.3) <4571EDDC-704A-3FB1-B9A6-59870AA6165F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x9067f000 - 0x90808ff7 com.apple.vImage (6.0 - 6.0) <1D1F67FE-4F75-3689-BEF6-4A46C8039E70> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x90809000 - 0x908a9ff7 com.apple.QD (3.42 - 285) <1B8307C6-AFA8-312E-BA5B-679070EF2CA1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x90b27000 - 0x90c1fff9 libsqlite3.dylib (138.1) <AD7C5914-35F0-37A3-9238-A29D2E26C755> /usr/lib/libsqlite3.dylib
0x90c20000 - 0x90d5bff7 libBLAS.dylib (1073.4) <FF74A147-05E1-37C4-BC10-7DEB57FE5326> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x90d5f000 - 0x90d63fff com.apple.IOSurface (86.0.3 - 86.0.3) <E3A4DB0A-1C1A-31E3-A550-5C0E1C874509> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x90f95000 - 0x90fa3fff libxar.1.dylib (105) <6498A359-2DBA-3EDA-8F00-EEB989DD0A93> /usr/lib/libxar.1.dylib
0x90fa4000 - 0x90ffbff3 com.apple.HIServices (1.20 - 417) <561A770B-8523-3D09-A763-11F872779A4C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x91005000 - 0x9100ffff libsystem_notify.dylib (98.5) <7EEE9475-18F8-3099-B0ED-23A3E528ABE0> /usr/lib/system/libsystem_notify.dylib
0x91010000 - 0x91011fff libsystem_sandbox.dylib (220) <4E42390B-25EC-3530-AF01-337E430C16EB> /usr/lib/system/libsystem_sandbox.dylib
0x91016000 - 0x91033ff7 libresolv.9.dylib (51) <B9742A2A-DF15-3F6E-8FCE-778A58214B3A> /usr/lib/libresolv.9.dylib
0x9103e000 - 0x9107fff7 libcups.2.dylib (327) <67554796-BE33-3989-B365-78B55B5DCA2F> /usr/lib/libcups.2.dylib
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0x9123e000 - 0x9123efff libSystem.B.dylib (169.3) <B81FAD7E-8808-3F49-807F-0AD68D0D7359> /usr/lib/libSystem.B.dylib
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0x9133a000 - 0x9134ffff com.apple.ImageCapture (8.0 - 8.0) <F681CA5B-2871-32CF-8E9F-9220EB387407> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
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0x91975000 - 0x919a6fff com.apple.DictionaryServices (1.2 - 184.4) <CCB46C81-57C6-3F45-B77C-4D29E4CD6BA6> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x919a7000 - 0x919b3ffd libkxld.dylib (2050.20.9) <29C6FCF5-E450-3724-BEA5-278A954A5247> /usr/lib/system/libkxld.dylib
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0x919cc000 - 0x91ad9057 libobjc.A.dylib (532.2) <FA455371-7395-3D58-A89B-D1520612D1BC> /usr/lib/libobjc.A.dylib
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0x936d5000 - 0x936deff9 com.apple.CommonAuth (3.0 - 2.0) <A1A6CC3D-AA88-3519-A305-9B5D76C5D63B> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
0x938b7000 - 0x938c4ff7 com.apple.AppleFSCompression (49 - 1.0) <9A066D13-6E85-36FC-8B58-FD46E51751CE> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/AppleFSCompression
0x938c5000 - 0x9390aff7 com.apple.NavigationServices (3.7 - 200) <6AB1A00C-BC94-3889-BA95-40A454B720CE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x94690000 - 0x94933ffb com.apple.CoreImage (8.2.2 - 1.0.1) <8C26AF83-337E-3795-A3F0-BEB8A9071ADF> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage.framework/Versions/A/CoreImage
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0x94939000 - 0x94939fff com.apple.CoreServices (57 - 57) <83B793A6-720D-31F6-A76A-89EBB2644346> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x9493a000 - 0x94d57fff FaceCoreLight (2.4.1) <571DE3F8-CA8A-3E71-9AF4-F06FFE721CE6> /System/Library/PrivateFrameworks/FaceCoreLight.framework/Versions/A/FaceCoreLight
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0x99d61000 - 0x99d73fff libbsm.0.dylib (32) <DADD385E-FE53-3458-94FB-E316A6345108> /usr/lib/libbsm.0.dylib
0x9a060000 - 0x9a0dcff3 com.apple.Metadata (10.7.0 - 707.3) <6B6A6216-23D0-34CE-8099-BEE9BA42501E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x9a0dd000 - 0x9a11dfff com.apple.MediaKit (14 - 685) <64028790-49E5-31C8-8577-F98FA09CF490> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x9a11e000 - 0x9a142fff com.apple.PerformanceAnalysis (1.16 - 16) <7B7EAA0B-5208-32DB-B083-D4B62F37EC46> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis
0x9a145000 - 0x9a146fff libquarantine.dylib (52) <D526310F-DC77-37EA-8F5F-83928EFA3262> /usr/lib/system/libquarantine.dylib
0x9a147000 - 0x9a18bfff libGLU.dylib (8.6.1) <06BAFDCA-800C-35E3-B1A3-F05E105B86AB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x9a18c000 - 0x9a18dfff libDiagnosticMessagesClient.dylib (8) <39B3D25A-148A-3936-B800-0D393A00E64F> /usr/lib/libDiagnosticMessagesClient.dylib
0x9a18e000 - 0x9a1b3ffb com.apple.framework.familycontrols (4.1 - 410) <F6E95B41-6CE8-3E28-928F-A24ACC885039> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
0x9a1b4000 - 0x9a295fff libcrypto.0.9.8.dylib (47) <219227B4-75D2-3CCC-B241-4BE8F8E1D4AB> /usr/lib/libcrypto.0.9.8.dylib
0x9a2d6000 - 0x9a2d6fff com.apple.ApplicationServices (45 - 45) <B23FD836-ECA1-3DF8-B043-9CA9779BE9DB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
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External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 2
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 2531
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=223.8M resident=223.8M(100%) swapped_out_or_unallocated=0K(0%)
Writable regions: Total=522.5M written=353.8M(68%) resident=506.4M(97%) swapped_out=0K(0%) unallocated=16.2M(3%)

REGION TYPE VIRTUAL
=========== =======
ATS (font support) 32.0M
CG backing stores 14.4M
CG image 8K
CG shared images 1216K
CoreServices 4848K
IOKit 70.7M
MALLOC 325.9M
Memory tag=242 12K
Memory tag=249 156K
Memory tag=35 6720K
OpenGL GLSL 2304K
Stack 74.1M
VM_ALLOCATE 87.1M
__DATA 20.9M
__DATA/__OBJC 4K
__IMAGE 528K
__LINKEDIT 81.2M
__OBJC 1696K
__PAGEZERO 4K
__TEXT 158.4M
__UNICODE 544K
shared memory 39.5M
=========== =======
TOTAL 921.9M

fabosx
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Re: Wargame: EE crashes on Mac

Postby fabosx » Wed 23 Jan 2013 23:17

Same here.... it crashes, but at least I'm able to play one hour.

I happend suddenly, during the game.
The cursor is the red cross indicating that you can not target this position, and over:
I can not quit, the units don't respond to orders, but I can still zoom, move the scene or even go to the QG without being able to do anything.

I have the same behavior on my Macbook Pro (2011) and my iMac (2012).

I only hope that the developers will find the cause of this huge disagreement.

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FocusTechSupport
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Re: Wargame: EE crashes on Mac

Postby FocusTechSupport » Thu 24 Jan 2013 11:08

You can run the game offline (disconnected from the Internet access) and start the solo campaign or play against the computer in skirmish mode until the problem is fixed.

We apologize for the inconvenience.
TECHNICAL SUPPORT
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Mawww
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Re: Wargame: EE crashes on Mac

Postby Mawww » Thu 24 Jan 2013 11:34

ralph289: You have the same problem as AVividBlack, try disabling multiple language input when playing Wargame, this will be fixed in a following patch.

fabosx: Looks like a bug we fixed recently, which is linked to units getting routed on a bridge. This will be as well fixed in the next patch. If it happens on a map without bridges, tell me.
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fabosx
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Re: Wargame: EE crashes on Mac

Postby fabosx » Thu 24 Jan 2013 14:22

@Mawww: Thanks for 1) having answered and 2) telling me that this bug is already under control.
The map where I have this issue is the one of the first mission.
I appreciate when companies really support what they sell, because it's not the case of all of them (the game market on Mac was perhaps just big enough to port a game, but not to support it?).
I think that when you sell a product, and even if the sales are not in track with the business plan, you have to support it.

Let's hope that Apple validation will not take too long when the patch will be submitted...

Merci, très bon jeu, même si dur, dur pour un débutant. Et quand ça crash, pas facile de faire de l'avance...

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