[EugeNet]Desync after one player disconnected

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animalshadow
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[EugeNet]Desync after one player disconnected

Postby animalshadow » Wed 29 Feb 2012 17:08

Today I've experienced game desync...
It happened after one player disconnected due to internet connection problems.

End results from my side:
Image
Image
Hope bkon will upload his results, cause we were in different sides and we won :D
Attachments
desync_after_playerdisconnected.rar
Replay
(38.85 KiB) Downloaded 90 times
Last edited by animalshadow on Wed 29 Feb 2012 17:15, edited 3 times in total.
Never apologize for being right!

bkon
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Re: [EugeNet]Desync after one player disconnected

Postby bkon » Wed 29 Feb 2012 17:11

I was playing in that game. We both won - seems that desyncs are actually a great thing! :)
Attachments
Desync1.zip
(38.97 KiB) Downloaded 94 times

Fistouille
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Re: [EugeNet]Desync after one player disconnected

Postby Fistouille » Thu 1 Mar 2012 09:56

Thanks for the replay files, they will be useful in the process of hunting down this issue.

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animalshadow
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Posts: 136
Joined: Mon 10 Oct 2011 10:25
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Re: [EugeNet]Desync after one player disconnected

Postby animalshadow » Thu 1 Mar 2012 11:38

You're welcome :)
Bkon had a suggestion that desync was cause in cause of anti-cheat protection you have invented at the last patch.
I have same opinion, cause it's - first time when that thing happened.
Hope that'll help.

Thanks!
Never apologize for being right!

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