Re: What 5 tips would you give new players to the game?
Posted: Thu 16 Aug 2012 22:19
Ill try not to repeat what others have said already:
1. Notice how your vehicles little blue or red tag designating the name of the unit (as in, m60a3, 2 AUF1s, etc etc) is lit up. Is it totally opaque? then your unit is openly visible, or has been spotted by enemy recon. If it is a little greyish/seethrough, your unit is HIDDEN. Very important, this. If they enemy can't see you, he can't expect you.
2. Related to the above: use the terrain. Reverse slopes for preparing assaults, lynchpin forests that deny access to areas or that give great fields of fire over likely enemy approaches.
3. Try and imagine how you would approach from the enemy's side. With time this skill will develop more, but it is vitally important not to just focus on your gameplan but try to anticipate theirs. As others have stated, don't get tied down to specific territory. Keep your forces fluid and reactionary, while at the same time pressing your plans ahead. Being static inevitably ends in defeat.
4. Helicopters will autoland on open terrain. To keep them safe from possible arty sniping and the like, keep them airborne above hedges or forests or lakes, BUT MAKE SURE THAT THIS WAITING AREA IS SAFE. very important for recon helis. if they land, they're next to useless.
5. Lay ground work for your assaults. want to take something? know the enemy is there? shell the area a little (2-6 volleys) to maybe shake them up. Use flame tanks to shoot a little into forests and give your men a foothold. When actively in the assault, remember that the ATTACK button is your friend, especially in forests. It will force your units to stop and engage the first target they meet, potentially keeping them from moving further in and getting annihilated. this can go both ways, leaving your men stationary may make them arty fodder. be observant of incoming fire. If supporting others, flame tanks will stop and fire over the heads of allied units to demolish opposition.
1. Notice how your vehicles little blue or red tag designating the name of the unit (as in, m60a3, 2 AUF1s, etc etc) is lit up. Is it totally opaque? then your unit is openly visible, or has been spotted by enemy recon. If it is a little greyish/seethrough, your unit is HIDDEN. Very important, this. If they enemy can't see you, he can't expect you.
2. Related to the above: use the terrain. Reverse slopes for preparing assaults, lynchpin forests that deny access to areas or that give great fields of fire over likely enemy approaches.
3. Try and imagine how you would approach from the enemy's side. With time this skill will develop more, but it is vitally important not to just focus on your gameplan but try to anticipate theirs. As others have stated, don't get tied down to specific territory. Keep your forces fluid and reactionary, while at the same time pressing your plans ahead. Being static inevitably ends in defeat.
4. Helicopters will autoland on open terrain. To keep them safe from possible arty sniping and the like, keep them airborne above hedges or forests or lakes, BUT MAKE SURE THAT THIS WAITING AREA IS SAFE. very important for recon helis. if they land, they're next to useless.
5. Lay ground work for your assaults. want to take something? know the enemy is there? shell the area a little (2-6 volleys) to maybe shake them up. Use flame tanks to shoot a little into forests and give your men a foothold. When actively in the assault, remember that the ATTACK button is your friend, especially in forests. It will force your units to stop and engage the first target they meet, potentially keeping them from moving further in and getting annihilated. this can go both ways, leaving your men stationary may make them arty fodder. be observant of incoming fire. If supporting others, flame tanks will stop and fire over the heads of allied units to demolish opposition.