Wargame: AirLand Battle unveiled in its first in-game teaser

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buczer
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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby buczer » Fri 10 Aug 2012 18:50

[EUG]MadMat wrote:

You mean ... a French SA.330 Puma and a Soviet T-55 variant? ;)
Romania was the sole WP country with French helos! Alouette (IAR-316 & 317) & Pumas (IAR-330)!


Thats why I said "kind of" instead of "yes" ;)
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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby Uniform764 » Fri 10 Aug 2012 18:55

[EUG]MadMat wrote:Almost all naval infantry in NATO (USMC, Infanterie de Marine, Royal Marines Commando, ...) and WP (Soviet Morskaya Pehota & Naval Spetsnaz, Polish Naval Assault Division) were earmarked for Norway in case of a Cold War ... ;)


The Dutch Royal Marines would have been involved with the British Royal Marines, having been increasingly integrated since 1973. If you add RM, just give them a chance to have Dutch chatter when you select them ;)
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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby animalshadow » Fri 10 Aug 2012 18:59

Really good news!
At first I thought that this is not a sequel and thought that it would be something like NavalWar - just planes and helicopters w/out ground units :), but after reading news, things were cleared out ;)
Never apologize for being right!

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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby danuuker » Fri 10 Aug 2012 19:11

Excellent news all around. This will help with all the complaints that people have made about missing airplanes in WEE.

I must admit I'm a little curious why this isn't an expansion pack add-on but a full separate title from the announcement (although this might not be the case), as this might split the already relatively small player base.

Still, will definitely buy when it is released. Eugen has done very good work with 2 free large updates to W:EE so far, adding features to bring it up to par and I would like to see them continue adding to the base game concept.

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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby praslovan » Fri 10 Aug 2012 19:12

Going on the path of CoD I see. Don't like it.

I don't get it why sequel why not addon?

No logic at all.


Is W:EE even 1 year old?


Allso: Remember old firends for beta invites.
Last edited by praslovan on Fri 10 Aug 2012 19:12, edited 1 time in total.

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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby Killertomato » Fri 10 Aug 2012 19:12

Hey, also, how big are those maps? The one in the trailer looked to be quite a bit bigger than 150x150 km...
orcbuster wrote:USSR gets prototype marsupials, why would you need moose when you got stuff with kickers like that AND transport capability? And I'm not even gonna START on the french Marsupilami, I don't even think thats a real animal! Why no trolls for Norway?

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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby Elukka » Fri 10 Aug 2012 19:17

praslovan wrote:Going on the path of CoD I see. Don't like it.

I don't get it why sequel why not addon?

No logic at all.


Is W:EE even 1 year old?


Allso: Remember old firends for beta invites.

It is essentially an addon, rather comprehensive from the looks of it. Why is it an issue that it's standalone?

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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby praslovan » Fri 10 Aug 2012 19:17

Elukka wrote:
praslovan wrote:Going on the path of CoD I see. Don't like it.

I don't get it why sequel why not addon?

No logic at all.


Is W:EE even 1 year old?


Allso: Remember old firends for beta invites.

It is essentially an addon, rather comprehensive from the looks of it. Why is it an issue that it's standalone?

Price.

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buczer
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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby buczer » Fri 10 Aug 2012 19:19

praslovan wrote:
Elukka wrote:
praslovan wrote:Going on the path of CoD I see. Don't like it.

I don't get it why sequel why not addon?

No logic at all.


Is W:EE even 1 year old?


Allso: Remember old firends for beta invites.

It is essentially an addon, rather comprehensive from the looks of it. Why is it an issue that it's standalone?

Price.


How do you want implement airfields with current mechanic and maps way too small? This would have to be out-of-map support, and I dont think we need another WiC.
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Re: Wargame: AirLand Battle unveiled in its first in-game te

Postby praslovan » Fri 10 Aug 2012 19:27

buczer wrote:How do you want implement airfields with current mechanic and maps way too small? This would have to be out-of-map support, and I dont think we need another WiC.

Maps can be made bigger. Stuff can be implemented easily. It is the same engine boy.

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