W:AB - Land units you want

User avatar
varis
Brigadier
Posts: 3351
Joined: Mon 20 Feb 2012 16:52
Location: Finland
Contact:

Re: W:AB - Land units you want

Postby varis » Fri 17 Aug 2012 02:36

TheFluff wrote:
REDDQ wrote:
Aikmofobi wrote:Pansarvärnspjästerrängbil

WoW :shock: I think it beats SPADOCHRONIARZE :shock:

It gets even better when you consider that the round it fires is called "spårljuspansarspränggranat" (it translates to something like "HEAT tracer") and the AGTM version is called "pansarvärnsrobotterrängbil". Seriously, the Swedish armed forces just love stringing words together as far as the Swedish language will allow it (and that's prrrrretty far).


I suppose Eugen chose Sweden instead of Finland for the 3rd country just in order to have an easier time pronouncing the unit names.
Image

User avatar
loosebruce
Master Sergeant
Posts: 170
Joined: Fri 17 Aug 2012 16:42
Contact:

Re: W:AB - Land units you want

Postby loosebruce » Fri 17 Aug 2012 17:04

As a Brit I would like to see this crucial vehicle in the game....

The Land Rover WMIK

Image

In Woodland / Olive camo obviously, although in the future they could always be reskinned for a desert themed conflict.

In these variations would be awesome:

[*]Land Rover 50cal, GPMG
[*]Land Rover GMG, GPMG
[*]Land Rover TOW/ Milan , GPMG
[*]Land Rover Recce


Some history on Land Rover:
http://www.winwaed.com/landy/history/military.shtml


More pics:
Spoiler : :
Image
Image
Image

User avatar
[EUG]MadMat
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 15486
Joined: Thu 30 Jun 2011 13:31
Location: Paris, France.
Contact:

Re: W:AB - Land units you want

Postby [EUG]MadMat » Fri 17 Aug 2012 17:13

Series III 109" vehicles served with the British Army from the early 1970s through to the mid/late 1990s when the remaining vehicles were replaced with Defender-based 'Wolf' vehicles.

As the site says clearly, the Wolf didn't entered service before the mid-90's ...

In Wargame's timeframe, the SAS Rover would have been the "Pink Panther", aka "Pinky".
Image

Fulcrum
Sergeant
Posts: 64
Joined: Thu 19 Apr 2012 03:33
Contact:

Re: W:AB - Land units you want

Postby Fulcrum » Fri 17 Aug 2012 17:49

How about 2S4 Tyulpan?? 240mm Strategic Mortar. 1975 design.

"The Tyulpan is currently the heaviest mortar in deployment among any country.

It saw action during the conflicts in Afghanistan[1] and Chechnya.[2] In both conflicts, the Smel'chak projectile consistently destroyed targets quickly, precisely, and with only a few rounds. The extreme firepower per round compensates for the Tyulpan's slow rate of fire."

As per real world,
Firing Range: 9650m / 20000m (extended range munition)
Rounds per Minute: 1
HE: 15?
Cost: 120?

Secondary
armament 7.62 mm PKT machine gun

Important to note, that these were actually designed for nuclear mortar shells and mines. Although never used.

I don't see why this wouldn't be appropriate. With realistic sound, this thing would be epic. It has that metallic bell ring when firing huge 240mm shells.

http://en.wikipedia.org/wiki/2S4_Tyulpan

Image

TankHunter
Lieutenant Colonel
Posts: 2220
Joined: Tue 31 Jul 2012 06:00
Contact:

Re: W:AB - Land units you want

Postby TankHunter » Fri 17 Aug 2012 18:22

Fulcrum wrote:How about 2S4 Tyulpan?? 240mm Strategic Mortar. 1975 design.

"The Tyulpan is currently the heaviest mortar in deployment among any country.

It saw action during the conflicts in Afghanistan[1] and Chechnya.[2] In both conflicts, the Smel'chak projectile consistently destroyed targets quickly, precisely, and with only a few rounds. The extreme firepower per round compensates for the Tyulpan's slow rate of fire."

As per real world,
Firing Range: 9650m / 20000m (extended range munition)
Rounds per Minute: 1
HE: 15?
Cost: 120?

Secondary
armament 7.62 mm PKT machine gun

Important to note, that these were actually designed for nuclear mortar shells and mines. Although never used.

I don't see why this wouldn't be appropriate. With realistic sound, this thing would be epic. It has that metallic bell ring when firing huge 240mm shells.

http://en.wikipedia.org/wiki/2S4_Tyulpan

Image


If this is included in W:AB, as well as mod tools and vehicles allowed more than 3 weapons, I would make 2S4 with HEAT shells,AA guns and MANPADS or SAMs and use it in a scenario as a boss unit while playing the Halo 2 theme for extra epicness.
"The Nazis entered this war under the rather childish delusion that they were going to bomb everybody else, and nobody was going to bomb them [. . .] They sowed the wind, and now, they are going to reap the whirlwind."

Fulcrum
Sergeant
Posts: 64
Joined: Thu 19 Apr 2012 03:33
Contact:

Re: W:AB - Land units you want

Postby Fulcrum » Fri 17 Aug 2012 20:32

To make it realistic, the 2S4 would take 3-4 minutes of setup time, before ready to fire, and same before it can be mobile again.

-Can be used as bunker buster, urban destruction of buildings
-If there is mine laying- 1 shot of this thing covers the area of 4 soccer fields.

User avatar
Tac Error
Captain
Posts: 1567
Joined: Thu 30 Jun 2011 20:55
Location: Berdansk
Contact:

Re: W:AB - Land units you want

Postby Tac Error » Fri 17 Aug 2012 20:36

...or you could give the 2S4 the "Smel'chak" laser-guided mortar bomb. ;) Lester Grau wrote a short article on its field tests in Afghanistan.

http://fmso.leavenworth.army.mil/docume ... -tulip.pdf
SLONIK MARSHAL

"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky

smoothbandit
Staff Sergeant
Posts: 89
Joined: Sun 27 May 2012 05:39
Contact:

Re: W:AB - Land units you want

Postby smoothbandit » Fri 17 Aug 2012 21:00

Well I'd like to see Anti-Material rifles being usable by infantry. (Uh, I think the game currently calls them recoiless rifles, but you can only get them on vehicles ATM).

User avatar
D-M
Posts: 8794
Joined: Sat 23 Jul 2011 11:10
Contact:

Re: W:AB - Land units you want

Postby D-M » Sat 18 Aug 2012 02:41

eshelon wrote:3. MGM-157 EFOGM (Enhanced Fiber Optic Guided Missile).
non-line of sight missile; anti-tank and anti-helicopter role, range up to 15 km
Image
(8x EFOGM missile launcher on Humvee)
Development of EFOGM can be traced back to 1984, when the U.S. Army began the two-year FOG-M (Fiber Optic Guided Missile) demonstration program. The FOG-M used the motor of a BGM-71 TOW missile, had a TV camera in the nose and a fiber-optic cable instead of the conventional guidance wire. The cable acted as a data link which transmitted the camera's image to the operator, who could then send guidance commands to the missile.



Wait... Fiber optic... 15 km for a single missile ?
Image

User avatar
Tac Error
Captain
Posts: 1567
Joined: Thu 30 Jun 2011 20:55
Location: Berdansk
Contact:

Re: W:AB - Land units you want

Postby Tac Error » Sat 18 Aug 2012 03:18

FOG-M was a good design, even though it's outside the Cold War era if it entered service. The missiles cost something like $4000 each in 1980s dollars, but the military-industrial complex (it didn't put enough money in the hands of defense contractors) killed the program.
SLONIK MARSHAL

"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky

Return to “Wargame : AirLand Battle”

Who is online

Users browsing this forum: No registered users and 28 guests

cron