Previews and news related to W:AB

Tleilaxu
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Re: Previews and news related to W:AB

Postby Tleilaxu » Sun 2 Dec 2012 01:30

How can fire kill units in tanks and APCs?
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FLX
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Re: Previews and news related to W:AB

Postby FLX » Sun 2 Dec 2012 02:24

Tleilaxu wrote:How can fire kill units in tanks and APCs?
A chamber made of metal plates with a fire around is the basic outline of a oven.
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Soundwolf776
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Re: Previews and news related to W:AB

Postby Soundwolf776 » Sun 2 Dec 2012 18:04

Hardly kill. That would require some really prolonged exposure and high temeperatures, I think.
Soviets assumed the possibility of napalm use against tanks and installed special systems like 'Soda' to avoid losing tanks to napalm burning some critical movement systems.

But fighting while everything around you is on fire isn't a very nice situation, so morale damage is completely justified and a little bit of physical damage too - but only if the perma-routing in place for 2 minutes would be solved.

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FLX
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Re: Previews and news related to W:AB

Postby FLX » Sun 2 Dec 2012 19:37

From what I've seen they don't flee as if they were routed, they just move away from the fire and if they can't because for instance there is fire all around them they have to go through fire which makes them lose health.
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chema1994
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Re: Previews and news related to W:AB

Postby chema1994 » Sun 2 Dec 2012 22:44

Also the morale effect, if I were a tank driver I would run away of fire

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Torrisco
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Re: Previews and news related to W:AB

Postby Torrisco » Mon 3 Dec 2012 01:59

FLX wrote:Torrisco I cannot answere most of your questions (If they were aimed at me) because I just translated the text and kept only the important parts.

I wonder how will it work, I mean, have you to buy different jets for different missions or you have 1 or 2 different jets and you can change weaponry for different purposes?
This I can answer : there will be a lot of planes and some of them will come in different variants since most planes were updated rather than replaced between 1975 and 1985.
You will have to choose what planes you want in your deck in the armoury like the other vehicles. You will certainly be able to choose different weaponry for the models that allow it however I don't think you will be able to chose your weapons one by one. You'll have to choose between realistic loadouts since wargame is more about realism than "pimp my units"

- Anti Radar .... so what radar units there will be?
There are already radar anti air in WEE like the BUK.


no, i was just wondering in general, to know others points of view. ;)

about the loadouts, i've thinking that is possible that when you choose the mission, the jet will automatically use the armament according to that mission.
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Boogie Van
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Re: Previews and news related to W:AB

Postby Boogie Van » Mon 3 Dec 2012 22:16

More than likely, the deck system will throttle you down to only picking one type of aircraft/ammunition load out at a cost of one star or whatever they're deciding to be using.

I'd say that the lack of variants really is going to throttle the variety of the game.

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diana olympos
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Re: Previews and news related to W:AB

Postby diana olympos » Mon 3 Dec 2012 22:44

Boogie you don't have a single idea how the deck system will work and you still flame it all around the forum.. please wait a bit at least...
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Boogie Van
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Re: Previews and news related to W:AB

Postby Boogie Van » Mon 3 Dec 2012 22:51

We've still seen the overlying mechanics. Any idea where I left the gasoline? :twisted:

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Alicuza
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Re: Previews and news related to W:AB

Postby Alicuza » Tue 4 Dec 2012 08:56

Is there any place where I can find all the differences between W:EE and W:AB?

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