DeuZerre wrote:Ok, let me just rephrase that:
I'm against bunkers that we would DEPLOY. I'm all for them to be buildings that already are on the map where infantry becomes more resistant to artillery than just urban combat, but against the ability to decide "Hey, wouldn't it be great if this time, that bunker was by the edge of the forest?"
I am for it so know?Whats so wrong with this concept?Sounds like you are against player progress in multiplayer, he got outmaneuver´d or got overrun because his bunker was in the wrong place. He learned maybe this time victory. like saying make all tanks static because the player can move them to the edge of a forest.
Sounds more like you are afraid of change and you have to adjust to a new situation.
DeuZerre wrote:To have a significant barbed wire position, it's about 5 minutes per section, with a group of at least 5 people. You require truckloads of those sections to deploy a significant no-man's land that will be trampled by any artillery shell or tank or APC that drives around.
If that’s how you use your barbwire its your thing. I would take a small section of 10meters and pull it over the street or from building wall to building wall and put a few mines/grandees under it plus a mmg or a few guilders to guard it. I go with real life approach. If you want to make some WW1 no mans land barbwire is the wrong thing, take mines its faster and if some one try s to get rid of them he has to take loses.
DeuZerre wrote:Mine layers don't go on a battlefield, period. They set before the battle, where theywere told to go and dig, but won't ever do it 5minutes from the enemy if they weren't totally desperate (and by that time, it's more of a delay tactic to cover a retreat, not a combat tactic)
To dig?Mines get thrown out of the vehicles and at best visible for the enemy. Yes five minutes before a attack you can place mines or earlier . first the enemy scouts pass and say the way is clear after that you put your mines and if the enemy is coming he has a problem. evade or wait for clearing equipment or clear the way your self. So you buy your self time when he waits or you direct him in a direction you want him to have or you take him under fire with arty, air. Mine laying vehiclesMinelayer
.Its a combat tactic to defend your flank. With increasing speed of deployment redeployment changing positions so mine layers have to respond fast. Dinging in mines is something for far behind the front or guard a border. In modern combat you throw mines visible for the enemy most of the time with arty or vehicle if it has to be fast done. sometimes you do use only dummy or mix dummy mines with real one. OK you would use your mines to destroy the enemy or you would try to do this I would just use them to get him in a different position that favors me and not him or just delay him or deny a position important for him.
Its up to every player how he uses his assets.
DeuZerre wrote:Crane carried bunkers? Would you bring those to a battlefield too, seriously? To be honest, I haven't seen any, but then they aren't used in recent wars, and don't believe they'd be planted there like that, on the spot, right before the enemy strikes.
Every repair battalion has them tracked or on wheeled cranes, where´s the problem?No they don’t get planted on the spot before the enemy arrives but if you stay long in a place or you have to defend a strategic asset like a airfield a town or a crossroad you use them. bather than bare sky over your head that’s just invite for air burst ammo or getting overrun fast by the enemy. defensive structures bind more enemy assets to overcome this obstacle. Ts not like NATO or USSR did not expect to get attacked. We did know that they know that we know that there will be maybe war.
DeuZerre wrote:- Little note: In a war, there is an aggressor and a defender, true, but at the tactical level, it's a whole different story. It's not like it's written in stone "The invader must attack, always, and never defend, while the defender must always defend, never attack."
and so the invader digs in when he is defending places, putting his sandbag bunkers at forest edges and puts barbwire and mines to canalize the attacking defender or prepares traps for the attacking defender if he manages to get the upper hand. more options to choose more fun.