Bombs away + instant evac = no way to counter?

User avatar
DeuZerre
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 11125
Joined: Mon 27 Feb 2012 23:17
Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby DeuZerre » Fri 26 Apr 2013 22:24

Nope.

Definitely getting my planes killed while they evac.

The missiles have a longer travel time the higher the plane is though.
Image
Marshal honoris causa
FLX wrote:Removing the weaknesses from the divisions leads to all divisions being the same in the long run. We won't proceed like that.

User avatar
Uncle_Joe
Second-Lieutenant
Posts: 907
Joined: Thu 18 Oct 2012 07:01
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby Uncle_Joe » Sat 27 Apr 2013 00:12

DeuZerre wrote:Nope.

Definitely getting my planes killed while they evac.

The missiles have a longer travel time the higher the plane is though.


Same. In fact, I think I lose the vast majority of my planes after they have started to Evac....
"Don't you know that in the Service one must always choose the lesser of two weevils?"

Adolith
Chief Warrant Officer
Posts: 563
Joined: Sat 17 Mar 2012 22:20
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby Adolith » Sat 27 Apr 2013 00:35

I only had this problem with the french Jaguar, releasing his 4900 range missile at max range + evac. Was able to snipe at my AA network (2xBuk 2x Tunguska) unharmed.

User avatar
D-M
Posts: 8794
Joined: Sat 23 Jul 2011 11:10
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby D-M » Sat 27 Apr 2013 01:48

Adolith wrote:I only had this problem with the french Jaguar, releasing his 4900 range missile at max range + evac. Was able to snipe at my AA network (2xBuk 2x Tunguska) unharmed.


THat the very point of a SEAD load. :/

Just desactivate all your Radar weaponry and you should be fine.
Image

Adolith
Chief Warrant Officer
Posts: 563
Joined: Sat 17 Mar 2012 22:20
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby Adolith » Sat 27 Apr 2013 11:41

Oh, its SEAD? I thought it was just a regular ASM. Then disregard my comment.

DarrickS
J'aime quand on me fait du mal
Posts: 1245
Joined: Mon 13 Feb 2012 01:43
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby DarrickS » Sat 27 Apr 2013 19:19

troublmaker wrote:I just played a game against Darricks/Vhanley in which I use this microing technique to out smart their AA. Darricks was one of the top players in Wargame: EE and Vhanley wasn't too bad.

Unfortunately I didn't have FRAPS on when I was doing it. However I was able to kill off two T-80Us, a number of unmarked AT vehicles and a hand full of infantry carriers. My airplanes would actually fly over his anti-air (which was vast) and they would still survive.

It seems like as airplanes are exiting into outer-space all missiles and AA miss. I'll be doing this to a few people and I'll make a video compilation for my Saturday ALB cast with it.

Also, it's not hard to achieve air superiority. I was able to achieve air superiority by building a single bomber.


I dont think we have played the same game.

Or maybe everything was going under Vhanlay side.
But I dont think so.

We got many planes during this game, and we lost also some of them at many times.
Past, past is far.

Dreepa
Sergeant First-Class
Posts: 129
Joined: Mon 5 Mar 2012 11:40
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby Dreepa » Sun 28 Apr 2013 10:51

I agree with OP: The evac should take more time.

User avatar
DeuZerre
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 11125
Joined: Mon 27 Feb 2012 23:17
Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby DeuZerre » Sun 28 Apr 2013 10:56

Dreepa wrote:I agree with OP: The evac should take more time.

Hell yeah, more time pulling my hair off because that idiotic plane thought it'd be great to fly over undiscovered territory.

Own solution: Trigger "Evac winchester" 3-5 seconds after the ammo has been depleted.
Image
Marshal honoris causa
FLX wrote:Removing the weaknesses from the divisions leads to all divisions being the same in the long run. We won't proceed like that.

Dreepa
Sergeant First-Class
Posts: 129
Joined: Mon 5 Mar 2012 11:40
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby Dreepa » Sun 28 Apr 2013 11:02

DeuZerre wrote:
Dreepa wrote:I agree with OP: The evac should take more time.

Hell yeah, more time pulling my hair off because that idiotic plane thought it'd be great to fly over undiscovered territory.

Own solution: Trigger "Evac winchester" 3-5 seconds after the ammo has been depleted.



"Evac takes longer = Evac triggers later but takes less time"

I don't see the difference.

Triggering evac later does the same you complain about, the plane will fly longer over undiscovered territory.

What I was meaning to say: Evac to sky (after doing a 180* turn) takes longer. It needs to fly higher before it "pops out of view"

User avatar
DeuZerre
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 11125
Joined: Mon 27 Feb 2012 23:17
Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
Contact:

Re: Bombs away + instant evac = no way to counter?

Postby DeuZerre » Sun 28 Apr 2013 11:08

Evac Winchester not being immedate would make several things go better:

The plane goes forward more, so no more "Getting bombed and never seeing the enemy getting in range"
I never said the evac had to be faster
Allows for AA planes with missiles to keep using their machineguns against the enemy planes when their InfraReds are out.
Image
Marshal honoris causa
FLX wrote:Removing the weaknesses from the divisions leads to all divisions being the same in the long run. We won't proceed like that.

Return to “Wargame : AirLand Battle”

Who is online

Users browsing this forum: Google [Bot] and 23 guests