Game does not tell the player what veterancy means

Charity Case
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Re: Game does not tell the player what veterancy means

Postby Charity Case » Sat 11 May 2013 18:27

+1

Gyg
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Re: Game does not tell the player what veterancy means

Postby Gyg » Sat 11 May 2013 18:29

+1 for Graphic's idea. Now it is quite confusing when you compare units with different experience levels and their stats don't change.

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Re: Game does not tell the player what veterancy means

Postby Whistler118 » Sat 11 May 2013 19:08

Graphic wrote:It would be cool if on the unit card it would show the difference. Like if a unit had a few chevrons, its accuracy would look like "8 (+4)"



+1 for this!

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Re: Game does not tell the player what veterancy means

Postby Tired » Sat 11 May 2013 20:22

+1

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Re: Game does not tell the player what veterancy means

Postby JuggernautOfWar » Sat 11 May 2013 20:32

I really like this idea of saying (+1) or similar next to stats.
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orcbuster
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Re: Game does not tell the player what veterancy means

Postby orcbuster » Sat 11 May 2013 20:35

Agree with graphic, but make the enemy completely unable to see how vetted the troops he's facing are.
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themediocrity
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Re: Game does not tell the player what veterancy means

Postby themediocrity » Sat 11 May 2013 22:51

Graphic wrote:It would be cool if on the unit card it would show the difference. Like if a unit had a few chevrons, its accuracy would look like "8 (+4)"



Yes! Even with that things like morale improvements and spotting time decreases remain murky so I think that covers the "somewhat less transparent" side of things.

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Re: Game does not tell the player what veterancy means

Postby Swift » Sat 11 May 2013 23:00

Graphic wrote:It would be cool if on the unit card it would show the difference. Like if a unit had a few chevrons, its accuracy would look like "8 (+4)"

(+4) for this!

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Re: Game does not tell the player what veterancy means

Postby ericdude88 » Sat 11 May 2013 23:24

I support unit cards in-game that show veterancy changes! +1

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chrisnz
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Re: Game does not tell the player what veterancy means

Postby chrisnz » Sun 12 May 2013 08:02

I too support this, i was just testing veterancy to see if it was as simple as wee (which it is not). From what i could tell the lower the accuracy the less benefit from veterancy (e.g. 3 accuracy is 15% default and 16% with 2 chevrons(1vet) but with higher accuracy levels the difference between 1 and 2 chevrons is greater). Also accuracy increases exponentially along each chevron.

From this we can conclude (only taking into account accuracy and not morale/rof/aim time) that cheap spammy tanks benefit little from veterancy when it comes to maximum range warfare (this is vital information when vetting heat based spg units etc.) and high accuracy tanks benefit largely at long range warfare (even more so with max vet as aposed to mid vet). Morale of the story, do not give your t-72s max veterancy and expect to hit any targets at maximum range :)



Note from game mechanics section of ab website.

A unit's experience has an impact on the following characteristics:
- Faster response time
- Increased firing accuracy
- Quicker recharging
- Better reconnaissance and identification of enemy units
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