I even noticed, that when I stare at the burning field a TOS causes (from a bit away, like 30-60 ingame meters, max zoomed in and my camera turned towards it, looking flat over the ground), while it has a thick layer of smoke over it - then it drops my FPS. But as soon as the smoke is away my FPS raises again. And the fire is still there for a few seconds after the smoke faded. So the FPS drop can't be caused by the HDR-glowing fire, but instead by the smoke. ._. It should really be optimized.
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