Gopblin wrote:Hidden Gunman wrote:Plane loss and tactics aren't in question here...what is in question is the actual lethality of those CBU's. They simply aren't working for what they are intended.
As I said, either the devs have degraded the lethality as a result of the air swarms we are seeing, or because they decided to make big tanks more survivable. This last point is questionable, as survivability should be up to the player to deal with, not the devs making a decision to make the tanks (virtually) immune to the weapon that should impose some fear and harm on them.
Planes two-shotting their intended target isn't exactly "(virtually) immune to the weapon that should impose some fear and harm on them". Lets see, according to your definition:
- Tanks are virtually immune to same-era tank cannons and ATGMs, since most of em don't oneshot tanks
- Planes are virtually immune to almost all AA
- Infantry is virtually immune to tank cannons
I agree that PACT cluster bombers have been perhaps overnerfed in that last change, because they don't carry as many bombs as NATO. But they're still playable, and still can be used.
As for NATO, I'd say they actually benefited from that nerf as they still 2-shot enemy heavies like before, while their heavies are now much more survivable.
Two shotting isn't acceptable, for either side's aircraft.
This isn't about Mig29's...I'm only using them as the example because I'm familiar with using them. The core of the issue is that this nerf appears to be a reaction to a problem that was caused by other design/development flaws.
If someone has 12 strike aircraft, with X number of air superiority aircraft, they can continually shuttle bus attacks all game (assuming they know what they are doing), so the nerf will have minimal, if any, effect. But for players who use a balanced build, and only have a couple of ground attack aircraft, the nerf is severe, if not crippling (in relation to ground strikes).