How accessible is it ... really?

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DiabloTigerSix
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Re: How accessible is it ... really?

Postby DiabloTigerSix » Sat 18 May 2013 16:51

Merkinz wrote:I just found it impenetrable even after watching 1h+ of youtube tutorials.

Are you serious? This ain't no DCS we're talking about here.

R4IDER
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Re: How accessible is it ... really?

Postby R4IDER » Sat 18 May 2013 17:00

The problem with this game for me is that it seems entirely flawed because in every game I have played no one cares about capturing the middle high point sectors but instead just wants to fight at the edge of the map blocking the unit spawn areas. It seems stupid to me having these massive maps and not using them.

Maybe I am just unlucky not to have a decent game but after 30 games or so it gets boring just doing the same thing over and over and watching people use the same tactics.

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Celestia
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Re: How accessible is it ... really?

Postby Celestia » Sat 18 May 2013 17:01

IMO the new deck design is more userfriendly for brand new players, because they can see in an instant that a Jäger is a rifle infantry unit for example - this however makes the deck worse for experienced players, because you are forced to look at useless pictures that clutter the screen.
...and that's how Equestria was made!

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jubedy
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Re: How accessible is it ... really?

Postby jubedy » Sat 18 May 2013 17:56

Useless? I love looking at those units, they're so... So beautiful :roll:
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troublmaker
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Re: How accessible is it ... really?

Postby troublmaker » Sat 18 May 2013 20:02

The first game was insanely hard to figure out. Yeah you could pick it up and play it, but actually understanding the game became very complicated. There were a large number of infantry that were carrying weapons mostly designed for wiping out other infantry... then you had other infantry that were only average vs other infantry but alright vs tanks. A lot of these little things made picking a deck pretty complicated and got worse if you didn't understand the difference between a Strella-2 and an RPO.

I think overwhelmingly this game describes what units are and what they're used for far better with greatly improved icons and much better information control.

As well with national, time limited, and specialized decks you can shrink the number of available units so that picking is far less tedious.

On top of all of that there are a large number of pre-made decks. These act as a template for future decks and give you a chance to try out a large number of units and seeing what works before you make your own deck.

Eugen Systems is really banking on a large co-op and single player community for this game and have developed campaigns for this. How accessible it is will depend on how forced tutorial information is. When studios force tutorials on you it's generally done in a very slow paced deliberate and easy to understand way.... it also ends up making the game overall more accessible.

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