Will the player limits on maps be removed in the final game?

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FFR.Tarask
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Re: Will the player limits on maps be removed in the final g

Postby FFR.Tarask » Tue 21 May 2013 10:36

It is not planed. In European escalation, most of people argue about balancing units with 4v4 on Hell's Highway as a proof of wrong balance.

Actually, the limit try to make this not possible and stop have guys say "your game is broken cause we've get 400 T-55 rushing us".
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FirmusPiett
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Re: Will the player limits on maps be removed in the final g

Postby FirmusPiett » Tue 21 May 2013 11:18

Something reaaaaaally good to go with this would be a lobby sheeting that mods speed of income (like 20%, 50%, 75%, 100%, 120%, 150%, 200%) and hey why not an availability modifier too?!
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Re: Will the player limits on maps be removed in the final g

Postby rattusxrattus » Tue 21 May 2013 11:59

FFR.Tarask wrote:It is not planed. In European escalation, most of people argue about balancing units with 4v4 on Hell's Highway as a proof of wrong balance.

Actually, the limit try to make this not possible and stop have guys say "your game is broken cause we've get 400 T-55 rushing us".


I must play on the same map, because someone is afraid of screaming children on board? GORGEOUS ARGUMENTS

need more variations of maps for any number of players
remove limit easiest method
(or you release the editor?)

I can create a highway 1v1 with 4000pts (and spam spam spam)
but I cant create highway 4v4 with 4000pts
where is the logic in this supposedly protection of screaming children?

sorry for Google translate

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Raymond Saint
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Re: Will the player limits on maps be removed in the final g

Postby Raymond Saint » Tue 21 May 2013 15:45

Eugens can easily decrease points income making sure "400 T55s" will not happen.
And no one is talking about increasing starting points here. What 400 T55s you're talking about?
It's all about map control. More players => more interesting.
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Re: Will the player limits on maps be removed in the final g

Postby grimreffer2 » Tue 21 May 2013 16:20

FFR.Tarask wrote:It is not planed. In European escalation, most of people argue about balancing units with 4v4 on Hell's Highway as a proof of wrong balance.

Actually, the limit try to make this not possible and stop have guys say "your game is broken cause we've get 400 T-55 rushing us".


Then take the restrictions off skirmish. No reason why we can't fight 4 A.I's on Highway.
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rattusxrattus
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Re: Will the player limits on maps be removed in the final g

Postby rattusxrattus » Thu 23 May 2013 11:15

or give a few dozen maps for each mode
or remove limits

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Re: Will the player limits on maps be removed in the final g

Postby samba_liten » Thu 23 May 2013 11:32

Once the game is released i'm sure there will be more maps...at least i hope so...no i'm sure...i think...
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Re: Will the player limits on maps be removed in the final g

Postby stug41 » Thu 23 May 2013 11:56

FFR.Tarask wrote:It is not planed. In European escalation, most of people argue about balancing units with 4v4 on Hell's Highway as a proof of wrong balance.

Actually, the limit try to make this not possible and stop have guys say "your game is broken cause we've get 400 T-55 rushing us".

You're punishing everyone because some people are stupid.
Last edited by Shifu on Thu 23 May 2013 12:13, edited 1 time in total.
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Drang
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Re: Will the player limits on maps be removed in the final g

Postby Drang » Thu 23 May 2013 12:49

stug41 wrote:
FFR.Tarask wrote:It is not planed. In European escalation, most of people argue about balancing units with 4v4 on Hell's Highway as a proof of wrong balance.

Actually, the limit try to make this not possible and stop have guys say "your game is broken cause we've get 400 T-55 rushing us".

You're punishing everyone because some people are stupid.


This. SO MUCH THIS.

Personally, I want to play 2v2 on Ragnarok and fight an actual war of maneuver.

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Re: Will the player limits on maps be removed in the final g

Postby T-80U » Thu 23 May 2013 12:55

If you want to make people stop complainig on unbalance - make such mode avalible for hi-level playes, for example higher than 20, or any you wish. Then those modes will be played by people who alredy got into game balance and (mostly) won't whine about it.

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