Proof of replay Bug.

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Proof of replay Bug.

Postby grimreffer2 » Tue 21 May 2013 07:24

<Skirmish replay Bug> Everyone keeps thinking I'm exaggerating. Here's the proof the units don't move, and my planes don't get called in.

Enjoy. If you believe me go to 11:30. If you don't watch the whole movie.

P.S: Sorry for the Lag spikes, Fraps.....

Spoiler : :
Will keep bumping this till I get a response from the development team.
1st Lt. Jason Scott, 75th Ranger Regiment.

Spoiler : :
Omfg it's 43 pixels above their requirement! Omg! Image

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Re: Proof of replay Bug.

Postby cphoenix » Tue 21 May 2013 09:45

It's been stated, restated, and stated again and again that Eugen is pretty sure they know what the problem is (desync) and are working on a fix. Netcode is a bitch to do right, so just let it be. They'll nab it eventually.
AirLand Battle Strategy Guide

1. Have a CAP.
2. Always have a CAP.
3. If you don't have a CAP, get a CAP.

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Re: Proof of replay Bug.

Postby Oliver » Tue 21 May 2013 15:27

Off-Topic deleted.

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