Beta Patch (v 501)

ExeTick
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Re: Beta Patch (v 501)

Postby ExeTick » Tue 21 May 2013 20:18

when are you going to fix desync when playing MP skirmish?
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Shifu
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Re: Beta Patch (v 501)

Postby Shifu » Tue 21 May 2013 20:24

ExeTick wrote:when are you going to fix desync when playing MP skirmish?
Probably as soon as they found the cause(s) for the desync and have a solution for it - I doubt they have a solution yet, but delaying the release for no reason

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L'@nge
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Re: Beta Patch (v 501)

Postby L'@nge » Tue 21 May 2013 21:10

ExeTick wrote:when are you going to fix desync when playing MP skirmish?


One desync has been fixed in the previous patch (v499). If you have another one, please send your replay at eugsupport@eugen.fr

Thanks !

A.Herz
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Re: Beta Patch (v 501)

Postby A.Herz » Tue 21 May 2013 21:36

I seriously hope NATO's AA and ATGM will be de-nerfed, they're completely uneffiscient now...
Plans don't risk anything dropping bombs on AA, they don't have enough range to hit...

Milan F2 were the only nato effiscient ATGMs... now they're just as crappy as the others :(

[Eug]Stof
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Re: Beta Patch (v 501)

Postby [Eug]Stof » Tue 21 May 2013 21:43

Goldensniper wrote:What about the reveverted stat in ranked games? Is that so copplicated to make result*(-1) ?

Not talking about Ragnarok..

This fix will be in the patch 503 or later unfortunately. It was found a little late.

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Re: Beta Patch (v 501)

Postby Kamil » Tue 21 May 2013 21:51


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Fri13
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Re: Beta Patch (v 501)

Postby Fri13 » Tue 21 May 2013 23:03



It would be nice to get magnet removed (at least by default) as it just cause problems and hair losses among players.

Again today couple times clicking unit icon to select it, then moving mouse middle of screen on empty area and clicking and command points were taken but no ghost was presented in area. Zooming out I noticed that the ghost was placed other side of map in a bush what was below the unit icon.

Or situations where ordering supply/command helicopter and the ghost just jumps from cover to cover and if you order unit there, it doesn't ever land but stay hovering there, but if the chopper happens to be a recon helicopter, it will gladly land even middle of thick forest (or like attack helicopters land just after launching ATGM so they lose LOS when missile is middle of flight).

Ordering more than 1-2 units? Oh be prepare to be furious because those small bushes all around the map just can not hold your units and you can not get game to accept your order until you search a place where isn't either any cover where magnet draws itself or what can hold those 2+ units.

The magnet seems to be reason why to request refundin from this game.

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FFR.Tarask
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Re: Beta Patch (v 501)

Postby FFR.Tarask » Tue 21 May 2013 23:11



Just stop post this on every post. Thanks
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cobraphantom
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Re: Beta Patch (v 501)

Postby cobraphantom » Tue 21 May 2013 23:42

got this while playing the 3rd tutorial mission

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Destraex
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Re: Beta Patch (v 501)

Postby Destraex » Tue 21 May 2013 23:47

does this also fix the desync when versing AI with friends problem?
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