Beta Patch (v 529)

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Dimonay
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Re: Beta Patch (v 529)

Postby Dimonay » Fri 24 May 2013 16:13

Win-Turkey wrote:
Graphic wrote:
Noxiller wrote:Btw, new Sounds are awesome (A10 <3 )

Dunno in which patch it exactly happened but i really appreciate it :)


It was this one.

Also new autocannons, 20mm gatlings (PIVADS and US vulcans, Cobras, etc.), some arty as well, non-tube missiles, etc. It's a lot.


More stealth changes?

Anyone assembling a list?

New fire effects

Dobb
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Re: Beta Patch (v 529)

Postby Dobb » Fri 24 May 2013 17:01

I'm still crashing in a 10 v 10 game though. :cry:

Looter
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Re: Beta Patch (v 529)

Postby Looter » Fri 24 May 2013 17:05

Awesome patch, glad the maps fixed its easily the best one yet.

baggerbokaie
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Re: Beta Patch (v 529)

Postby baggerbokaie » Fri 24 May 2013 17:10

I love you guys. Well done and thank you for your hard work!
Offensive action is essential to overwhelm one's enemy. Defense is a concept of the past.

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Bonk
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Re: Beta Patch (v 529)

Postby Bonk » Fri 24 May 2013 17:27

yeah i just crashed too ...and my units still have their own will :(
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Max_Damage
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Re: Beta Patch (v 529)

Postby Max_Damage » Fri 24 May 2013 18:26

Why the fleyta nerf duh!
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KudrigY
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Re: Beta Patch (v 529)

Postby KudrigY » Fri 24 May 2013 18:43

I also crash in 10vs10, less than in previous patch, but still. Also, I am experiencing new "feature" - my recon units go their own way it seems :///
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RedSpar
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Re: Beta Patch (v 529)

Postby RedSpar » Fri 24 May 2013 18:54

Played 3 10v10s with my friends on Teamspeak. All of us desynced every game. First time I have ever had it until this latest patch.

Also units (especially recon & AA) will just go take off on their own without orders.
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OmikronAnubis
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Re: Beta Patch (v 529)

Postby OmikronAnubis » Fri 24 May 2013 19:00

Player vs AI is unfortunatly asynch still too.
Had a game with 2 friends, while they kept synchron for quit a while i "lost" them very early and was allone against 3 AI. While they lost the whole left flank in my view, they obliterated the enemy over there and while i slowly crouched forward at the western flank i just sat in my base for them. From time to time units appeared (called drom them) and drove to their designation while in my part of the game these ways lead them to enemys lands - and to a fast dead. :roll:

muffman
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Re: Beta Patch (v 529)

Postby muffman » Fri 24 May 2013 19:02

Tried another 3v3, people vs AI, and there is still a desync. None of the three players notices any game clock slowdown, but the scores were out of sync. The host saw one set of scores, and the other two players saw another same set of scores. None of the game events were syncing up, though.

Also, in the lobby, the dropdown to add AI says "IA" instead.

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