What I cannot get over however is that you stand the very real risk of having your entire airdefence wiped out by SEAD. MANPADS are now ineffective against fast jets and AAA serves as a type of ariel stun gun so what is to be done?
Well as luck would have it Rapier missiles had a whole bunch of guidance methods available and Blindfire Radar (the thing SEAD locks on to) was rareley ever brought into action, it was mounted on a towed trailer and served as a supplement to Rapiers capabilities not it's primary guidance method. The Rapier was first and foremost a SACLOS missile, the target was placed with the crosshairs and held there.
Getting rid of the RADAR stat would mean Tracked rapier would be immune to SEAD while at the same time not being infrared so not suffering the handicap associated with such systems, not that it would matter since I could throw a stone further anyway.
Another issue the Tracked Rapier has is that when firing at very close targets (like anything within it's range) it will miss because of the awkward angle with the only hits occuring after the target aircraft has released it's payload and is EVAC Winchester. One option would be to make the Rapier missile more agile so that it can actually achive first time hits.
Basically the extremely short range of Rapier would be offset by the fact that any aircraft straying within the tiny killzone would be almost gauranteed destruction.
Look guys I introduced more diversity and fixed a massive problem at the same time

