Mr0Buggy wrote:2. The Blank Slate of Following Battles.
I made a proposition in another post about the number of starting points but I may aswell post it here. This could achieve what you are proposing in a simpler way (not rembering exact positions, units states etc)
DP stands for Deployments Points and COST is the total cost of your units remaining in previous battle.DP = 500 + 250*Initiative + COST
COST is easily computed (within the current state of the game) being "Previous DP + POINTS GAINED - ENNEMY SCORE". All these values are displ
This should, IMO, allows several things
From a gameplay perspective it stays difficult to win in one battle (as wanted by eugen, stated by FLX), player still have to fight several days for the same sector, thus using the persistance thing. But this should keep the interest for a battle growing, waiting a few days with a few skirmish before conducting an attack and other things like that. (The battle is not slowly decreasing in intensity having less and less points as it is right now). Initiative is still an important factor (winning the first day, gaining more and more units to the front).
From a story perspective, first days of an engagment are recon, patrol and skirmish, you try to gain safe ground to prepare an attack, or delay the ennemy attack to gain time. Then after a few days, your BG has regrouped, maybe is losing initiative, it's time to attack.
This is the kind of battle I would like to fight.
(hope eugen or marshall read this, finger crossed! )