The Holy Wholly "Pause & Order" Thread

3rdEye
Specialist
Posts: 10
Joined: Sat 1 Jun 2013 16:21
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby 3rdEye » Sun 2 Jun 2013 23:26

raider_1001 wrote:- A lot of game industry research has already shown that majority of people who play SP will never ever touch MP.
- According to the concept of Kano Satisfaction Levels, if a lot of competitors and industry leaders has implemented a feature for a long time, then that feature will be required to meet Desired and Expected Quality levels. A product cannot maintain customer satisfaction without meeting Desired and Expected Quality levels. In another word, be prepared to face the wrath of customers who don't "get it".


While some SP'rs play MP, most don't that is true. For various reasons. When I was younger I played a lot of MP, clans and all, but when I got a family and passed 40 a way back there really isn't much time. Another thing with MP these days, compared to 15+ years ago, is I just can't stand the "u R n00b!"-lingo and general rudeness that often accompanies PUGs. Sure, one can have clans and private matches but then we're back to being able to play when others do and time. Plus my wife would have a fit and go medieval on me if I used team-speak since we're in the same room. ;)

Second point here is very true, and often a headache for developers as they know full well they're gonna catch heat for not implementing this or that. Developers have to balance their vision against the wishes of the players.

But, if the programming allows there's almost no downside to giving people choices, except implementing cheat codes. I'm happy most games today do not have them any more. If you use a cheat code once, you know you're likely to do it again and it kind of spoils the game.

While using pause might be interpreted as cheating, it would as I mentioned earlier offset the AIs ability to handle all units at once. Something most humans can not. Though I remember a guy winning a StarCraft match in South-Korea or something that was totally insane. I've never seen anyone have so many clicks per minute, or rather clicks per second.

As for people comparing this title to C&C or CoH, those games let you build more units. If you lost a few because you could not react in time it wasn't really a biggie as you just ordered ten more of each with a few clicks anyhow. ;)

22sec
Master Sergeant
Posts: 171
Joined: Thu 19 Jan 2012 17:53
Location: Jackson, MS
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby 22sec » Sun 2 Jun 2013 23:32

I don't understand people arguing against a feature that would be optional. It smacks of selfishness and immaturity. Unless its impossible to code into the game at this point I do not see why this couldn't and more importantly why it shouldn't be done.

User avatar
TheFunnyOne1125
First Sergeant
Posts: 241
Joined: Thu 30 May 2013 15:38
Location: Austin, Texas
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby TheFunnyOne1125 » Mon 3 Jun 2013 02:01

fabius wrote:I politely suggest that you think a little more about that one. Because most sports do have a 'pause' and think about it a moment, minute, or 15. Not just the managers either, which is kind of our role not each soldier. Watch Ali in the corner of some of his bouts- he's having a good think alright, let alone all the other sports.


Your speaking of a timeout? And those sports were made with timeouts. Like chess was made with "turns".
Im not going to even touch this. Its just a horrible analogy.
Sports and games are not the same.
It's the genre of game. RTS.
Like different movies. Its like your looking at a romantic movie saying "I wish there was more action".
If you want more action go play a action game.


fabius wrote:Have you ever played turn-based? I'm not being insulting, just genuinely asking because they are so different to pausing real-time.

I have actually played many, many turn based and real time strategy games.
Some RTS like those really lean towards the units and explosions real time- but not so much strategy. Others lean towards the strategy more so. I think ALB lends itself well to leaning towards strategy.

Then should you not be leaning torwards a game like this?
If "real time" is to much for you.

I apologize if this seem insulting, its not meant to be.
I open the forum for'em. They're waiting for me to chime in
And say what I said Simon, I'm debating if I should sign in.

eddyvegasgames
Corporal
Posts: 35
Joined: Fri 24 Feb 2012 17:32
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby eddyvegasgames » Mon 3 Jun 2013 03:07

I envision playing ALB like the Combat Mission series. Pause, give orders, zoom in and watch your dudes. After a couple minutes, zoom out, pause, rinse and repeat.

All the strategic planning - PLUS being able to watch the killer graphics at your leisure, without worrying you've forgotten something. It's the best of both worlds.

fabius
Master Sergeant
Posts: 167
Joined: Thu 1 Nov 2012 23:52
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby fabius » Mon 3 Jun 2013 03:20

TheFunnyOne1125 wrote:
Some RTS like those really lean towards the units and explosions real time- but not so much strategy. Others lean towards the strategy more so. I think ALB lends itself well to leaning towards strategy.

Then should you not be leaning torwards a game like this?
If "real time" is to much for you.

I apologize if this seem insulting, its not meant to be.


Just read the hidden stats Madmatt posted for small arms accuracy, and how ALB is playing, no I think this has a great balance of strategy and fun.

Not insulting, but thanks for clarifying. I see where you could say that, but I really don't think so. I think that you are missing the point. Real time is pause-able in most RTS now. Nobody seriously questions that the battles in Total War are not Real Time, but there is pause look around and give orders. + and it's a huge plus, adding pause feature like this does not touch the experience of anybody that doesn't want to use it.

seriously otherwise for the most part may as well play with Real Time unit cards which = crime against nature. Just watch 100 youtube vids of ALB it's not hard to see that with the action running most players, even Vets are zoomed out to unit card level much of the time.

User avatar
TheFunnyOne1125
First Sergeant
Posts: 241
Joined: Thu 30 May 2013 15:38
Location: Austin, Texas
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby TheFunnyOne1125 » Mon 3 Jun 2013 04:32

fabius wrote:
Just read the hidden stats Madmatt posted for small arms accuracy, and how ALB is playing, no I think this has a great balance of strategy and fun.

Not insulting, but thanks for clarifying. I see where you could say that, but I really don't think so. I think that you are missing the point. Real time is pause-able in most RTS now. Nobody seriously questions that the battles in Total War are not Real Time, but there is pause look around and give orders. + and it's a huge plus, adding pause feature like this does not touch the experience of anybody that doesn't want to use it.

seriously otherwise for the most part may as well play with Real Time unit cards which = crime against nature. Just watch 100 youtube vids of ALB it's not hard to see that with the action running most players, even Vets are zoomed out to unit card level much of the time.


You say most RTS's.
But you only named 1 RTW.

And i look at lot of youtube vids of ALB. (http://www.youtube.com/user/VulcanHDGaming)
Those vets are used to playing zoomed out and they don't mind it there more focused on tactics.
Which they want you to see. Thus, they play zoomed out.
I also want to see there tactics, thats why i watch the video that is zoomed out view.
I open the forum for'em. They're waiting for me to chime in
And say what I said Simon, I'm debating if I should sign in.

raider_1001
Corporal
Posts: 31
Joined: Fri 31 May 2013 05:06
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby raider_1001 » Mon 3 Jun 2013 05:03

TheFunnyOne1125 wrote:You say most RTS's.
But you only named 1 RTW.


Age of Empires series, Empire Earth series, Dawn of War series, Sins of Solar Empire series, Company of Heroes, Ground Control series, Act of War series (made by Eugene itself no less), Total War series, Homeworld series, Star Wars: Empire At War series, Rise of Nations series, Sudden Strike series, World in Conflict series, Supreme Commanders series, Total Annihilation...

And I'm not even counting Command and Conquer, Warcraft and Starcraft Series which had an option to toggle game speed to ultra slow mid-game since 1995...seriously, don't play the "I didn't hear you" game.
Last edited by raider_1001 on Mon 3 Jun 2013 12:13, edited 4 times in total.

Tinkershuffle
Private First-Class
Posts: 9
Joined: Sun 2 Jun 2013 19:47
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby Tinkershuffle » Mon 3 Jun 2013 06:14

I don't get it why to oppose so strongly something that doesn't change you way of playing the game at all, but would make it much more enjoyable for a lot of people? Are you maybe worried that players who use this "exploit" would level up faster than you do? Then let me console you that players who would like to see the pause & order added don't care about "levels" at all, they just want to have a good solid tactical experience with the pace they can choose themselves.

eddyvegasgames
Corporal
Posts: 35
Joined: Fri 24 Feb 2012 17:32
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby eddyvegasgames » Mon 3 Jun 2013 09:46

Tinkershuffle wrote:I don't get it why to oppose so strongly something that doesn't change you way of playing the game at all


This board, where two worlds collide: RTS snobs + rivet counters = craziness.

12oz Jesus
Corporal
Posts: 25
Joined: Wed 29 May 2013 21:19
Contact:

Re: Thw Holy Wholly "Pause & Order" Thread

Postby 12oz Jesus » Tue 4 Jun 2013 01:31

+1 (and more) to OP.

I play to relax, strategize, and watch the pretty explosions, not test my "clicks per minute". As this would obviously only apply to single player... anyone opposed to this play style can simply not use it.

Return to “Wargame : AirLand Battle”

Who is online

Users browsing this forum: No registered users and 14 guests