Patch (v 1276)

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EugSupport
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Patch (v 1276)

Postby EugSupport » Mon 3 Jun 2013 16:55

[11.8 MB]

BUG FIXES

    - Another AI multi desync bug corrected
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Sukesa
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Re: Patch (v 1276)

Postby Sukesa » Mon 3 Jun 2013 17:08

Thanks

Noobie117
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Re: Patch (v 1276)

Postby Noobie117 » Mon 3 Jun 2013 17:14

:(
Last edited by OpusTheFowl on Mon 3 Jun 2013 17:24, edited 1 time in total.
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russ555
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Re: Patch (v 1276)

Postby russ555 » Mon 3 Jun 2013 17:23

:(
Last edited by OpusTheFowl on Mon 3 Jun 2013 17:25, edited 1 time in total.
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cphoenix
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Re: Patch (v 1276)

Postby cphoenix » Mon 3 Jun 2013 17:27

Progress? :)

Netcode sucks to develop. The consistent bug fixes make me pretty assured that they'll eventually all be stamped out.
AirLand Battle Strategy Guide

1. Have a CAP.
2. Always have a CAP.
3. If you don't have a CAP, get a CAP.

renorzeta
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Re: Patch (v 1276)

Postby renorzeta » Mon 3 Jun 2013 17:39

Conquest mode and fix campaign soon ?
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goodgimp
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Re: Patch (v 1276)

Postby goodgimp » Mon 3 Jun 2013 17:43

This is awesome news. I was able to play two 2v2 coop games against the AI on the test branch this weekend without issue but we had a 100% desync rate when we tried adding a third human player. Not sure if that's related to what got fixed or if it's a useful data point at all, but there it is. :)

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monochromatic
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Re: Patch (v 1276)

Postby monochromatic » Mon 3 Jun 2013 17:48

goodgimp wrote:This is awesome news. I was able to play two 2v2 coop games against the AI on the test branch this weekend without issue but we had a 100% desync rate when we tried adding a third human player. Not sure if that's related to what got fixed or if it's a useful data point at all, but there it is. :)


Maybe... I have played around some coops on 2vs2 AI last week and never had any problems with desyncs. Maybe with more players it happens more frequently.

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FFR.Tarask
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Re: Patch (v 1276)

Postby FFR.Tarask » Mon 3 Jun 2013 18:24

renorzeta wrote:Conquest mode and fix campaign soon ?


Maybe... :roll:
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baconcow
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Re: Patch (v 1276)

Postby baconcow » Mon 3 Jun 2013 19:33

Hoping for a proper AI, soon. Even though I keep trying, I cannot seem to enjoy the current AI. I'm either screwed because of the omniscience or I had no difficulty because of it's omniscience creates predictability and allows for a certain amount of cheesing. Either way, I do not enjoy. Campaign need work, too, as I have posted before.

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