Any News/Updates on Campaign reform?

fabius
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Re: Any News/Updates on Campaign reform?

Postby fabius » Wed 19 Jun 2013 20:02

DeuZerre wrote:Currently playing a test build for the upcoming changes.

Let me tell you a few (non specific) things:

- Grabbing terrain is more interesting than just "advanced spawn options for the next round"
- Battles are a lot more violent. It needs a bit of fine tuning in my opinion, but it depicts a battlefield slightly better.
- Draws aren't as frustrating as before
- The AI seems improved. Still "stupid decisions" issues, but otherwise they're good and willing to put up a fight.


Fantastic news!! Thanks.

Not sure what I'm most looking forward to; Terrain importance, AI and more violence are all good!

Regarding some stupid decisions- so long as it's not always the same stupidity in x,y,z situations then that's bearable. Humans make them too :)

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Breadbox
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Re: Any News/Updates on Campaign reform?

Postby Breadbox » Wed 19 Jun 2013 20:48

DeuZerre wrote:Currently playing a test build for the upcoming changes.

Let me tell you a few (non specific) things:

- Grabbing terrain is more interesting than just "advanced spawn options for the next round"
- Battles are a lot more violent. It needs a bit of fine tuning in my opinion, but it depicts a battlefield slightly better.
- Draws aren't as frustrating as before
- The AI seems improved. Still "stupid decisions" issues, but otherwise they're good and willing to put up a fight.

You marshals are the bearers of Excellent news!This is certainly the best thing that has happened to Wargame for a long time!

Also,may I enquire if the ability to view a region"s tactical map will be added prior to battle,I cannot empathesis how frustrating and tedious to fight Armour Brigades with Marine/Airborne Brigades in an Open map.

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Mr0Buggy
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Re: Any News/Updates on Campaign reform?

Postby Mr0Buggy » Wed 19 Jun 2013 23:10

DeuZerre wrote:Currently playing a test build for the upcoming changes.

Let me tell you a few (non specific) things:

- Grabbing terrain is more interesting than just "advanced spawn options for the next round"
- Battles are a lot more violent. It needs a bit of fine tuning in my opinion, but it depicts a battlefield slightly better.
- Draws aren't as frustrating as before
- The AI seems improved. Still "stupid decisions" issues, but otherwise they're good and willing to put up a fight.


This together with M$ accepting their defeat with XBONE has made my day :D ! Can't wait and looking forward to try this out.

noven
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Re: Any News/Updates on Campaign reform?

Postby noven » Thu 20 Jun 2013 00:10

Any word if Coop campaign is in the "imminent" patch?

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DeuZerre
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Re: Any News/Updates on Campaign reform?

Postby DeuZerre » Thu 20 Jun 2013 00:11

Sadly, not on my end.
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FLX
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Re: Any News/Updates on Campaign reform?

Postby FLX » Thu 20 Jun 2013 00:18

We're working on the option to play in coop but it won't be there in time for that patch.
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noven
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Re: Any News/Updates on Campaign reform?

Postby noven » Thu 20 Jun 2013 00:20

FLX wrote:We're working on the option to play in coop but it won't be there in time for that patch.


Thanks for the response. Looking forward to the campaign update!

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Re: Any News/Updates on Campaign reform?

Postby AGTMADCAT » Thu 20 Jun 2013 04:20

FLX wrote:We're working on the option to play in coop but it won't be there in time for that patch.


Hooray! Really looking forward to that! Two player only, or possibly 3 or even 4?

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WWWallace71
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Re: Any News/Updates on Campaign reform?

Postby WWWallace71 » Thu 20 Jun 2013 05:18

AGTMADCAT wrote:
FLX wrote:We're working on the option to play in coop but it won't be there in time for that patch.


Hooray! Really looking forward to that! Two player only, or possibly 3 or even 4?


I wouldn't push your luck with 3 or 4. 2 is a well rounded number for co-op. Good news as always Marshalls!
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Re: Any News/Updates on Campaign reform?

Postby Apocalypse31 » Thu 20 Jun 2013 05:21

DeuZerre wrote:Currently playing a test build for the upcoming changes.

Let me tell you a few (non specific) things:

- Grabbing terrain is more interesting than just "advanced spawn options for the next round"
- Battles are a lot more violent. It needs a bit of fine tuning in my opinion, but it depicts a battlefield slightly better.
- Draws aren't as frustrating as before
- The AI seems improved. Still "stupid decisions" issues, but otherwise they're good and willing to put up a fight.


Forgive me for being cynical, but I've read many good and realistic suggestions to improve the campaign, and I dont see a single one on that list. So it seems that the community feedback has fallen on deaf ears.

The big question: Will the AI still earn a draw for not holding any sectors?

If the dev team has no interesting in fixing this one fatal flaw in the campaign, then I might as well un-install the game right now.
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