I have never seen such realism in a RTS engine before.
They have nailed so much, and yet (unfortunately) it seems like this game is going the wrong way.
How can that be?
Well balance and nerfs.....
Let me first tell you this; anyone with live military experience will agree with this.
WAR IS NOT BALANCED.
If war was balanced, no one would initiate into one.
War is all about getting the advantage.
It saddens me to see that stats for weapons and vehicles are being more and more streamlined.
They should have the statistics of their real life counterparts. Nothing more, nothing less.
Cost should also be adjusted for real life cost, that would BALANCE the OP stuff out.
NATO equipment is focused around quality and defense. PACT equipment is focused around quantity and offense.
This is pretty simple.
Who in their right mind would start shooting a 9mm SMG at 525 yards? You would have no chance in hell of ever hitting anything at that range, and even if you got lucky enough, it would never penetrate the skin.
Why can I shoot just as far with a 5.56 as I can a 7.62?
(I am aware that the SMG will not be as accurate as the AR, as the CR etc.)
If I am trying to say anything with this rant, its this:
If you want to "balance" the game, adjust the stats of the units, equipment and vehicles to their real life counterparts.
Cost + availibility of said units and vehicles will be your balance switch, and should be the only thing you nerf and buff.
Please do not wreck this game, because the vocal minority is squealing for "moar balance, X is OP"
You have an incredible well made game, you have the right vision for the game.
Do not start to waver when you are so close to perfection

This engine is almost good enough to be used in the military for tactical trainers
