Patch (v 1382)

v-snejok
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Re: Patch (v 1382)

Postby v-snejok » Thu 11 Jul 2013 17:44

Yuibernd wrote:No Pact buff?

Looks like another week of no WAB. :roll:


You can play NATO, they are easymode now)

SlyDoubt
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Re: Patch (v 1382)

Postby SlyDoubt » Thu 11 Jul 2013 17:51

Good stuff.
Was wondering when those issues might be resolved. Should change things in some situations quite a lot.

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Radioshow
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Re: Patch (v 1382)

Postby Radioshow » Thu 11 Jul 2013 17:53

v-snejok wrote:
Yuibernd wrote:No Pact buff?

Looks like another week of no WAB. :roll:


You can play NATO, they are easymode now)


Someone got butthurt by NATO :lol: :lol: :lol:
[EUG]MadMat wrote:Radioshow is not a troll, he is our resident Doom Prophet.

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Gustave
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Re: Patch (v 1382)

Postby Gustave » Thu 11 Jul 2013 17:56

Apart from a few things here and there, the current balance looks pretty good to me. And actually, the latest changes to 1T bombs help the pact a lot.

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Re: Patch (v 1382)

Postby ProSlam » Thu 11 Jul 2013 18:01

[EUG]MadMat wrote:
S-8coming wrote:Still wrong flags................ :evil: :evil: :evil: :evil: :evil: :evil: :evil:

ProSlam wrote:The Czech Malutkya still always with a E-German flag: http://www.noelshack.com/2013-26-137236 ... copier.jpg

Is it in the patchlog? No.
Is it gamebreaking? Neither.
So next time one of you write this line, this will be consider as spam.

Now what is the most annoying about this is that you're focusing so much time and attention on a mere marking when the model on which it is printed is actually wrong!
This is a duplicate of BRDM-2 Konkurs instead of being a Malyutka one.
A regrettable one, I'm the first to confess. But it isn't gamebreaking either, therefore --> low priority.

EDIT: Damned, ninja'd ...




I just inform ! If i say it here it's because a Eugen Marshall said me in a other topic he will patch this but he delete his message a few hours after !

Max_Damage
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Re: Patch (v 1382)

Postby Max_Damage » Thu 11 Jul 2013 19:44

Can we have an option to disable replay autosaves?
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Uncle_Joe
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Re: Patch (v 1382)

Postby Uncle_Joe » Thu 11 Jul 2013 19:52

Well, as expected, after playing a handful of game, infantry feels pretty weak at just about everything except defending a town (and there they just last a while longer).

Watching as squads of Fusiliers try and attack my T72s in the woods was painful. They were just killed with little chance...panicked and miss miss miss and then dead. Pretty sad.

IMO, infantry should:

1) take less damage from tank-type guns now. There is no reason for them to destroy infantry wholesale now like they do.

2) take less morale damage so they don't immediate go to Panicked where they are useless now.

I think it's MUCH better than infantry don't stand and hit while panicked, but they need something now to continue to function in their correct role.
"Don't you know that in the Service one must always choose the lesser of two weevils?"

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Xeno426
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Re: Patch (v 1382)

Postby Xeno426 » Thu 11 Jul 2013 19:58

cane wrote:Seriously where are the campaign fixes? I bought this game mainly for the campaign and yet I have barely been able to play it in it's current broken state.

If I had to guess, the devs want to make sure the get it right this time so are being methodical about it.
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

Chesnok
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Re: Patch (v 1382)

Postby Chesnok » Thu 11 Jul 2013 20:01

Thanks Eugen for another improvement to the game :)

And to all the folks spending so much time whining about waiting for the campaign patch, remember this: all good things take time. It'll get here when it gets here ;)

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Re: Patch (v 1382)

Postby cane » Thu 11 Jul 2013 20:39

Chesnok wrote:Thanks Eugen for another improvement to the game :)

And to all the folks spending so much time whining about waiting for the campaign patch, remember this: all good things take time. It'll get here when it gets here ;)


Oh really? yet the money we paid was received immediately.

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