Patch (v 1382)

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Mikeboy
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Re: Patch (v 1382)

Postby Mikeboy » Mon 15 Jul 2013 05:02

DeuZerre wrote:
Custer85 wrote:Another thing that was never changed since the beta is the missing textures on the turbine engines of the Aardvark. One of those planes is missing the textures in the armory and deck creation screens.

Even more funny is the missing texture for the Chieftain Mk.10's whole turret that almost no one notices, even though many people complain about the tank itself.


Brits are too busy complaining about things of game play importance to worry about a thing like that.

id0l
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Re: Patch (v 1382)

Postby id0l » Mon 15 Jul 2013 22:37

DelroyMonjo wrote:BIOS: BIOS Date: 08/04/09 12:03:17 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz (4 CPUs), ~3.7GHz


id0l: From your description can I assume you have overclocked your CPU by 39% ! I'd be interested to see the voltage, FSB settings, and cooling setup on that!


2x Delta AFB1212SHE-CF00 4100RPM 120x120x38mm 190.5 CFM 12V Ball Bearing Fan, Push-Pull config.
Sunbeam Rheosmart 6, 30+ watt/channel fan controller (another 2 120x25mm Deltas on the GPU sink)
1.26v CPU idle, 1.28v @ 100% load
1.24v NB
1.22v FSB termination
1.92v RAM, 933mhz (stock 800mhz), 8GB DDR2
466mhz FSB (stock 333mhz)
ASUS P5Q Pro Turbo mobo

Fully stable in every stress test known to man, including 2.5 hours of InterBurnTest @ max memory. Doesn't even break 80c during IBT, rarely ever see 70c at any other time including gaming. Only on a very hot Texas summer. :)

(This is pretty much the only game that crashes on me; it's occasional, but it happens and I'd like to see it fixed!)

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Mitchverr
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Re: Patch (v 1382)

Postby Mitchverr » Tue 16 Jul 2013 04:59

DeuZerre wrote:
Custer85 wrote:Another thing that was never changed since the beta is the missing textures on the turbine engines of the Aardvark. One of those planes is missing the textures in the armory and deck creation screens.

Even more funny is the missing texture for the Chieftain Mk.10's whole turret that almost no one notices, even though many people complain about the tank itself.



I thought it was supposed to look like that to be honest, considering how a good what, half, of the UKs models are wrong? XD

And as the other guy said, to busy complaining about getting things to either "work" or "in the correct deck types" :)
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McNash
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Re: Patch (v 1382)

Postby McNash » Wed 17 Jul 2013 08:12

Phaeton wrote:After all, we have another punch for Space Marines Drop Pod Assault in case of helicrushed infantry morale, which is amazing itself.


The Codex Astartes names this maneuver "Heli Rain". We will crash upon the foe, get stunned, and got none alive!
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Xeno426
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Re: Patch (v 1382)

Postby Xeno426 » Wed 17 Jul 2013 08:41

McNash wrote:The Codex Astartes names this maneuver "Heli Rain". We will crash upon the foe, get stunned, and got none alive!

Allowing for multiple, simultaneous, defensive and simultaneous-multiple defensive and multiple-devastating, simultaneous deep strikes.
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

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