naizarak wrote:i never understood why tanks in ALB were so powerful against infantry at close range.
most of the time, it seems that the tank spots the infantry first and gets the initial shot, which is usually decisive. really doesn't make sense that a tank would so easily spot infantry in a forest or urban environment, where the infantry would have the overwhelming advantage.
i think the metagame needs to be reworked a bit, infantry should be buffed as defensive units in CQC situations, and rolling a column of tanks through a forest or town should be suicidal. as in real life, tanks should be used for warfare on open ground across wide distances, and extremely vulnerable in confined environments. right now that's not represented very well at all
A lot of it is related to what I raised in my response to elitesniper...far too many people think it is enough just to have their infantry in forest/town, and that armour moving in on them should die. That only works consistently when the armour is moving into forest/town, from forest/town, in the manner of infantry positioning as I described. Positioning your armour, without leg units, in the same manner simply doesn't work though, not consistently at least.