susi wrote:How some people get the illusion that total destruction will encourage attack? Yeah, it may works as the timer set to ultimate. But in this case, people can just grief you by hiding his last CV and say "I will just go cooking/call my gf/sleep, enjoy your 2hr seraching." See? Total destrucction without timer can be dirty. And also to play this kind game you will need a specialized deck otherwise you will probably run out of supply/infantry/tank/plane which will be unfair to the players who arent prepared for this kind situation.
But yes, you can always set up a timer to avoid this kind griefing. But then, what's the point of using the total destruction mode? After one side pushed the other side out of some main contest aeras, the game shoud have end if there's a point limit exist. But thanks to the total destruction mode, the other side now got the chance to hide behind their last few fortress in hope of you attack, make mistakes and then they may have a chance to win. See? Now it actually encourages the super turtle gameplay. But well for a decent rank player there's absolutely no problem to total destroy the enemy. But then a game should have end in 30 mins turn out to be a long boring 60 mins long match and definately no fun, you just repeatedly mirco, slowly pushing in. Noobs may enjoy destroy every last unit their enemy has but for me I just feel sick, totally waste of time. So right now I basicly avoid join any lobby with total destruction mode.
TD isn't fair to unprepared players and encourage griefing, super turtle and sometimes just totally waste of time.
One simple fix. Make all enemy units visible when they lose their last sector
. Fixes everything, so simple. Why this isn't implemented is beyond me...