New balance & campaign patch (v1404)

Shade
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Re: New balance & campaign patch (v1404)

Postby Shade » Mon 29 Jul 2013 01:13

Sad that Leopard 2a4 still could be taken in nato multi-deck. Sad that there is no Ural 150 kmph as transport for infantry with cost of 5 points. Sad that there is still no kontakt-1 on t-72B. Sad that Akula still useless. Sad that nato still has 5 point helys.
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Re: New balance & campaign patch (v1404)

Postby Shade » Mon 29 Jul 2013 01:46

Nato players using the same tactics any game: leo2a4+recon+seahawks+marder_roland+amx_roland which could be countered only by pure soviet deck. But pure soviet deck has alot of price/efficiency disadvantages which is very important for opening/strong start. So you taking Soviet deck and sucking start or you taking pact deck and sucking in late game.
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Re: New balance & campaign patch (v1404)

Postby Hartmann » Mon 29 Jul 2013 01:50

How exactly does Soviet opening suck again?

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Re: New balance & campaign patch (v1404)

Postby George551 » Mon 29 Jul 2013 01:50

Shade wrote:Nato players using the same tactics any game: leo2a4+recon+seahawks+marder_roland+amx_roland which could be countered only by pure soviet deck. But pure soviet deck has alot of price/efficiency disadvantages which is very important for opening/strong start. So you taking Soviet deck and sucking start or you taking pact deck and sucking in late game.


mmm not really, Leopards are expensive and you don't get many. Mostly I see NAto open with lots of high end infantry (RM, KJ, USM) and heavy ATGMs with some medium tanks (M1IP and Mk 10 mostly...sometimes a heavy or two)...then heavy rush

I do see what you mean though as pact minors and mixed pact had a lack of heavy ATGMs...challys and leopards, with thier brilliant armour, are untouchable to all but the really heavy soviet stuff.

Then again, in a team i wouldn't go all soviet: they tend to have loads of really expensive stuff that leads to one mistake racking up a lot of points against you..
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Re: New balance & campaign patch (v1404)

Postby Guggy » Mon 29 Jul 2013 01:57

Hartmann wrote:How exactly does Soviet opening suck again?


Because sad

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Re: New balance & campaign patch (v1404)

Postby Shimmler » Mon 29 Jul 2013 08:27

It's good to see that Pact finally receives som elove too. Thanks.
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Re: New balance & campaign patch (v1404)

Postby Bastables » Mon 29 Jul 2013 11:10

Thanks for changing the CZ Malyutka BDRM from having NVA symbols to CZ symbols. Nice stealth fix.

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Re: New balance & campaign patch (v1404)

Postby Durog » Mon 29 Jul 2013 12:19

I also notice many collision on models(like planer armaments) was fixed

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Re: New balance & campaign patch (v1404)

Postby Babubudu » Mon 29 Jul 2013 12:57

Seems good - jumping back into game.

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Re: New balance & campaign patch (v1404)

Postby andy02m » Mon 29 Jul 2013 15:58

Just had a chance to read through the list;talk about a lot of changes to think about! I can't wait to check out how these changes impact gameplay.

Is anyone else super excited that us decks now get light infantry and more tows? I might actually have have a land based response to ussr tank rushes and won't have to hope a armada of seahawks can stem the rush.

And I'm also super excited to checkout the campaign tweaks.

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