Why conquest fails

Nerdfish
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Why conquest fails

Postby Nerdfish » Fri 23 Aug 2013 04:23

Conquest fails for a simple reason. Almost every unranked game played is a team game. 1 v 1 is very rare in comparison.

Conquest simply doesn't work in a team game. A good player in a bad team can still do some damage, and in rare cases, turn the tide of a destruction game. Conquest is all about marginal differences between the teams and individual skill counts for squat.

Not everybody have a full team of skilled friends on to support them all the time. A lot of time we join games with random allies that fail to accomplish anything. In a conquest game you might as well leave in this situation. And it's frustratingly hopeless for anyone who have tried to turn one of them.

The game mode just doesn't work. There is hardly anyone playing it. Only terrible players who throws things at the enemy prefer it. The lack of individual skill isn't a problem in conquest. :lol: they only need to get lucky when finding a team.

Please make it so value of lost units is subtract from a team's conquest point unless it's zero. This way people who can't play the game will be reminded of the fact.


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LaggingInAction
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Re: Why conquest fails

Postby LaggingInAction » Fri 23 Aug 2013 04:46

I'm excited for Conquest V2. It seems like it will make Conquest better.

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Numbers
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Re: Why conquest fails

Postby Numbers » Fri 23 Aug 2013 04:52

Nerdfish wrote:Conquest simply doesn't work in a team game.

Conquest completely works in a team game. If you have an organized team working together, then it's far more effective than everyone running about doing their own thing. An organized team can perform coordinated assaults to bring far more firepower to bear on the enemy than one single player is capable of doing.

Nerdfish wrote:Not everybody have a full team of skilled friends on to support them all the time.

So why not simply host only as many slots per team as you have friends available at the time? Especially seeing as you seem to dislike playing with randoms.

Also, have you tried Conquest v2? As far as I know, most people who do Conquest are playing that right now. That might be why you're having trouble finding matches.
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Bodybag2224
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Re: Why conquest fails

Postby Bodybag2224 » Fri 23 Aug 2013 04:59

Nerdfish wrote:Conquest fails for a simple reason. Almost every unranked game played is a team game. 1 v 1 is very rare in comparison.

Conquest simply doesn't work in a team game. A good player in a bad team can still do some damage, and in rare cases, turn the tide of a destruction game. Conquest is all about marginal differences between the teams and individual skill counts for squat.

Not everybody have a full team of skilled friends on to support them all the time. A lot of time we join games with random allies that fail to accomplish anything. In a conquest game you might as well leave in this situation. And it's frustratingly hopeless for anyone who have tried to turn one of them.

The game mode just doesn't work. There is hardly anyone playing it. Only terrible players who throws things at the enemy prefer it. The lack of individual skill isn't a problem in conquest. :lol: they only need to get lucky when finding a team.

Please make it so value of lost units is subtract from a team's conquest point unless it's zero. This way people who can't play the game will be reminded of the fact.


If you throw stuff at the enemy and you kill it, then they won't take ground. I've played 1 destruction game since conquest came out, the main issue with the game mode is that players in Wargame are super-hyper defensive and in 99% of the games I play I literally walk unapposed past the 50% territory mark. I can say from a lengthy experience that the average player likes to take his/her starting forces and set up a "base camp" a quarter of the way from spawn and then launch attacks from there. Now while this may work in destruction since it is casualty based it does not in domination. It allows me to take sectors and continue to press the advance.

The game-mode works, the average player just doesn't know how to adapt to it. It is by far my favorite game-mode because you have games with actual action as opposed to small skirmishes here and there and special forces running around the flanks to destroy CVs. And I've yet to have a conquest game where the game ends and the winning team suffers more casualties than the losing team. Most games if played out as destruction, the side that won in conquest would have won in destruction.

Players in this game for whatever reason, absolutely love to take 1 sector reinforce the hell out of it and then never ever, ever use any of the 1-2k forces that they have called on to assault. Instead they do little tiny strikes, long flanks with a few infantry squads, or mortar until out of supplies.

TL:DR, player tactic issue not game-mode issue.

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Boogie Van
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Re: Why conquest fails

Postby Boogie Van » Fri 23 Aug 2013 04:59

Nerdfish wrote:Conquest fails for a simple reason. Almost every unranked game played is a team game. 1 v 1 is very rare in comparison.


A lot of players still don't understand how Conquest works. :?

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Tressa
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Re: Why conquest fails

Postby Tressa » Fri 23 Aug 2013 05:04

Bodybag2224 wrote:Players in this game for whatever reason, absolutely love to take 1 sector reinforce the hell out of it and then never ever, ever use any of the 1-2k forces that they have called on to assault. Instead they do little tiny strikes, long flanks with a few infantry squads, or mortar until out of supplies.


Because attacking is hard(er). Simple as that. :)
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le trashman
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Re: Why conquest fails

Postby le trashman » Fri 23 Aug 2013 05:24

Teamwork overpowered.. please nerf

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Re: Why conquest fails

Postby hhhmmm » Fri 23 Aug 2013 09:53

Boogie Van wrote:
Nerdfish wrote:Conquest fails for a simple reason. Almost every unranked game played is a team game. 1 v 1 is very rare in comparison.


A lot of players still don't understand how Conquest works. :?


Would be cool to have game-mode reminder with an explanation on the loading screen. So many players fail to use the tooltip to understand what conquest/destruction/economy means.

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Mako
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Re: Why conquest fails

Postby Mako » Fri 23 Aug 2013 09:56

So... because the mode requires team work, it fails.

Impeccable reasoning right there.
If there's two kinds of players, those that like challenges and those that want a fair game, pubstomps should make everyone happy.

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