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Re: In-game representation of the SU-122-54

Posted: Sat 31 Aug 2013 05:46
by another505
Pappystein wrote:The 122mm Cannon on the Su-122-54 is the same basic cannon as the T-10M Heavy tank. You know that most important unit of Soviet Armored Divisions pre 1980 (and Guard's Armored Divisions pre 1967?)

Anyway, the Su-122-54 was an attempt to create a tank destroyer/Field artillery unit as powerful as the T-10M without costing as much. It was NOT successful (only 77 were built.) It had the same M-62-T Cannon as the T-10M, with 33 rounds (Some sources say 32 and given all sources say production batches varied....)

Conversely the T-10M itself had the two 14.5mm KVP machine guns (Coax and Anti Air) but carried more Ammunition (38-45 rounds my sources vary greatly.) not only could it fire HE, HEAT and AP rounds it could fire APDS rounds post 1965 updates.

While it's fire control was pretty crude it did have a two dimension stabilizer as well (Something the SU-122-54 was lacking.)


Sorry I am still scratching my head and wondering why the T-10M isn't in the game.


Heck, i wish the IS tanks are in the game, just for the sake of it
making a stalin deck lol

Re: In-game representation of the SU-122-54

Posted: Sat 31 Aug 2013 06:41
by Hidden Gunman
It actually does pretty well as fire support for infantry, and seeing a truck driver with a sharp stick can basically kill it, that's a pretty good trade for that magic 5 HE stat.

Re: In-game representation of the SU-122-54

Posted: Sat 31 Aug 2013 10:27
by Chronosheep
another505 wrote:
Pappystein wrote:The 122mm Cannon on the Su-122-54 is the same basic cannon as the T-10M Heavy tank. You know that most important unit of Soviet Armored Divisions pre 1980 (and Guard's Armored Divisions pre 1967?)

Anyway, the Su-122-54 was an attempt to create a tank destroyer/Field artillery unit as powerful as the T-10M without costing as much. It was NOT successful (only 77 were built.) It had the same M-62-T Cannon as the T-10M, with 33 rounds (Some sources say 32 and given all sources say production batches varied....)

Conversely the T-10M itself had the two 14.5mm KVP machine guns (Coax and Anti Air) but carried more Ammunition (38-45 rounds my sources vary greatly.) not only could it fire HE, HEAT and AP rounds it could fire APDS rounds post 1965 updates.

While it's fire control was pretty crude it did have a two dimension stabilizer as well (Something the SU-122-54 was lacking.)


Sorry I am still scratching my head and wondering why the T-10M isn't in the game.


Heck, i wish the IS tanks are in the game, just for the sake of it
making a stalin deck lol

Yes, the T-10 is definitely one of the units that should be added in one of the DLCs.
Moreover, if Wikipedia is to be believed, Poland had it for evaluation purposes, so it could also be used as a Polish prototype.

Hidden Gunman wrote:It actually does pretty well as fire support for infantry, and seeing a truck driver with a sharp stick can basically kill it, that's a pretty good trade for that magic 5 HE stat.

I'm not saying that the Su-122-54 isn't balanced as it is; The problem is that it doesn't represent the real world vehicle very well.

Re: In-game representation of the SU-122-54

Posted: Sun 1 Sep 2013 12:57
by Chronosheep
Considering that the SU-122-54 was pretty much a prototype with only 77 vehicles built, it's also somewhat unfitting to have 20 of them per card.

Re: In-game representation of the SU-122-54

Posted: Sun 1 Sep 2013 20:15
by Xeno426
Chronosheep wrote:Considering that the SU-122-54 was pretty much a prototype with only 77 vehicles built, it's also somewhat unfitting to have 20 of them per card.

Actual number produced doesn't factor into how many you get total in the game, otherwise the minor nations would be totally screwed.

Re: In-game representation of the SU-122-54

Posted: Mon 2 Sep 2013 23:38
by Chronosheep
Xeno426 wrote:
Chronosheep wrote:Considering that the SU-122-54 was pretty much a prototype with only 77 vehicles built, it's also somewhat unfitting to have 20 of them per card.

Actual number produced doesn't factor into how many you get total in the game, otherwise the minor nations would be totally screwed.

True. However, if my proposed changes were made, 20 would perhaps be a bit much in any case.

Re: In-game representation of the SU-122-54

Posted: Tue 3 Sep 2013 00:14
by Azaz3l
Pappystein wrote:The 122mm Cannon on the Su-122-54 is the same basic cannon as the T-10M Heavy tank. You know that most important unit of Soviet Armored Divisions pre 1980 (and Guard's Armored Divisions pre 1967?)

Anyway, the Su-122-54 was an attempt to create a tank destroyer/Field artillery unit as powerful as the T-10M without costing as much. It was NOT successful (only 77 were built.) It had the same M-62-T Cannon as the T-10M, with 33 rounds (Some sources say 32 and given all sources say production batches varied....)

Conversely the T-10M itself had the two 14.5mm KVP machine guns (Coax and Anti Air) but carried more Ammunition (38-45 rounds my sources vary greatly.) not only could it fire HE, HEAT and AP rounds it could fire APDS rounds post 1965 updates.

While it's fire control was pretty crude it did have a two dimension stabilizer as well (Something the SU-122-54 was lacking.)


Sorry I am still scratching my head and wondering why the T-10M isn't in the game.

SU-122-54 had D-25TA gun just like the base T-10. Those who had M-62 gun were just experimental vehicles.
EDIT:
SU-122-54 had D-49 gun sorry. It was a straight development from D-25T anyways.

Re: In-game representation of the SU-122-54

Posted: Wed 4 Sep 2013 11:42
by chema1994
By 1975 there were no T-10 in active service (at least in Europe).

Re: In-game representation of the SU-122-54

Posted: Wed 4 Sep 2013 12:13
by rattusxrattus
it is not anti-tank gun, the SU-122-54 assault weapon.
engineer designed it as an assault gun

Re: In-game representation of the SU-122-54

Posted: Wed 4 Sep 2013 12:17
by Grabbed_by_the_Spets
Did the SU-122-54 even have a HEAT round? My understanding of it was if they saw a tank coming this way they'd just shoot an HE round at it and hope for the best...