Spoiler : :
What are they fighting over in Syria? Parts of Syria... omg sector control.
Tell me how in real world an army being overrun in certain area wouldn't retreat.
What are they fighting over in Syria? Parts of Syria... omg sector control.
Tell me how in real world an army being overrun in certain area wouldn't retreat.
Vermillion_Hawk wrote:It's not like I was trying to say conquest was superior to destruction, and the fact that everyone on this forum seems to take that unduly personally is humorous, I was simply pointing out that conquest is no more realistic than destruction.
Vermillion_Hawk wrote:katt wrote:Destruction should be removed from WRD.
These kind of statements strike me as absolutely idiotic.
Conquest in a nutshell (just replace the Rome references):Spoiler : :
Uncle_Joe wrote:Vermillion_Hawk wrote:It's not like I was trying to say conquest was superior to destruction, and the fact that everyone on this forum seems to take that unduly personally is humorous, I was simply pointing out that conquest is no more realistic than destruction.
Realistic or not, Conquest is a lot more fun due to the attacks and counter-attacks it encourages. Victory revolves around controlling the map, not eeking out kill points by hiding and sniping with arty/air/ATGMs.
Neither mode might be 'realistic' but Conquest is far better at encouraging the type(s) of gameplay that I think most people prefer to see.
Maybe you should counter-attack. o:
Vermillion_Hawk wrote:An army that's holding an arbitrarily lower portion of the areas in a region would not, however, give up and leave once the opposing force had held their majority for X number of minutes.
M3SS3NG3R wrote:What's stopping you from setting a high point & time limit? My last conquest game ended when one side gave up after literally losing 90% of their units in their decks in waves of attacks & counter attacks.
Vermillion_Hawk wrote:Uncle_Joe wrote:Vermillion_Hawk wrote:It's not like I was trying to say conquest was superior to destruction, and the fact that everyone on this forum seems to take that unduly personally is humorous, I was simply pointing out that conquest is no more realistic than destruction.
Realistic or not, Conquest is a lot more fun due to the attacks and counter-attacks it encourages. Victory revolves around controlling the map, not eeking out kill points by hiding and sniping with arty/air/ATGMs.
Neither mode might be 'realistic' but Conquest is far better at encouraging the type(s) of gameplay that I think most people prefer to see.
Well thank you for telling me what I and the other players of this game find fun, I've instantly stopped disliking conquest because you just told me that I should be having fun with it. Thank you. As for the types of gameplay most people prefer to see, I encourage you to find that out for yourself by looking at the multiplayer lobby right now. Unless, of course, these people don't know what's good for them and they need to be shown the righteous path of Conquest?Maybe you should counter-attack. o:
You don't get it.
Vermillion_Hawk wrote:Nothing's stopping me at the moment, but one can assume that if it replaces destruction in ranked one will not get to choose a high point and time limit.
Uncle_Joe wrote:
Whatever dude. Everywhere you look on this forum you see people complaining about 'camping' and 'arty spamming' etc etc. And in every mention of Ranked, the 'camping' is cited as reasons why people don't like/don't play it.
Personally I think Destruction is currently more played for a few reasons:
1) It's the Default mode and it's one people are most used to from EE
2) Conquest isn't well explained so they don't necessarily understand it
3) People are reluctant to move out of their comfort zones. They know how they can succeed in Destruction (usually involving camping/defensive gameplay) and they are hesitant to 'start over' the learning curve for a completely different style of play.
People are more than welcome to play Destruction and I'm not one of the people who demands it's removal at all. I played it for months. But I just find it odd that people will complain about defensive gameplay and ATGM stagnation and camping while at the same time continuing to play the game mode that wholly encourages and rewards those elements...ie, Destruction.
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