Seryn wrote:smyljr wrote:imagine if routed units automatically reversed/flew towards their spawn point?
Or just do it how RUSE (Another Eugen RTS) did it? Where they would REVERSE FROM THE DANGER..
Conceptually I sort of like this. Wargame is horrifying enough in human terms from our gods-eye view, The Third World War would be cataclysmic on the ground. Units very definitely
should run away from overwhelming force or refuse to perform orders that are obviously going to get them killed (How many battle taxis have been lost in suicide scouting runs or swarmed into enemy units to split their targeting?). Obviously this would require some unit-based AI to indicate to the unit whether things have gotten too hot. Fusiliers should run from a BMPT, Fusiliers '90 could stand and fight. A T-80UM would be untroubled by an AMX-13 Harpon but should probably consider the better part of valour when faced by 50 of them.
The problem is that this would hugely change the face of the game and I really don't think what would come out at the other end would be as playable and fun as what we have now. Equally, I don't think half-arseing a routing mechanic where in vanishingly unlikely circumstances a unit will take leave of its senses and waltz merrily across the battlefield is the answer. Routing should either be done properly after countless hours of playtesting i.e. in Wargame 4 or should be removed entirely.
Stunned helicopters should be changed though. Let
them fly off in a random direction, trying desperately to shake off the AA fire, rather than the current effect where the pilot's leg suddenly becomes extremely heavy when he panics. Frankly all of helicopter movement could use an overhaul but making helicopters only ever rout and other units only ever become stunned would do for now.