Sounds pretty cool set up.
Honestly, I was on the fence about 3 Command Units but I hadn't consider replacing it with a supply helicopter. I figure the benefits are hastened resupply as well as resupply over water, but is it standard to bring them and the trucks?
Makes a Logistical Supply Chain Easier.
Helicopter can Resupply from the FOB, the Trucks can Resupply from the Helicopter, Units can Resupply from the Trucks.
Also Helicopter can Resupply Units on Islands, without loading a truck onto a Landing craft.

- Supply.jpg (116.87 KiB) Viewed 5872 times
I'm not sure I understand the point of Panzerjaeger while the Konkurs is available. I'm sure it's wise to bring them but I feel their role is negatable as a whole.
- Konkurs are for Long Range in places with good Line of Sight
- Panzerjaeger, will most likely be in the Forest, They can also use there RPG to target infantry which is very good at suppressing them.
Note if you combine units can make life very difficult for the enemy.
Example the Napalm Launcher Infantry + Panzerjaeger can be an effective combo for a cheap price.
So is armor more important than attack?
It's complex, East German units Lack any Very Heavy Armour so IMO, the tank tab in this case should prioritize on Armour so you don't get crushed easily.
I was VERY uncertain about mortars. I had considered their role as
Also Think mortars have a very short aim time, while the other arty is pretty long 30s? to aim before firing
you'd have to use both ingame to test out which you'd prefer, but I'm a fan of Mortars
Very useful for supporting infantry attacks.
Just make sure you move them after firing so you don't get hit by counter arty.
using "Shift+ Click" you can stack commands, so you shouldn't get countered.
Lol, the BTR only needs to make an appearance to represent my nation's history. Without delving into my nation's lore too much, just know that Inzunza is a peaceful nation and hadn't really worried too much about the threat of war. Thus, the BTR was immensely popular because of it's similarities to civilian street cars and could maintain the peace extremely well. Ironically, there was little concern for battlefield appliance because until now, there were no national enemies of the state. A single card would be enough to represent this fact.
That being said, Why can't I keep the ATGM vehicles? Maybe one card of them + BTR + fire tank? Or if the infantry tab really is enough, perhaps two fire tanks?
No it's fine, haha
Out of all the changes you've made, I'm actually a little sad about this one. Last night, I took the time to test my deck out on medium bots and found the SEAD plane interesting to use. I'll be fine replacing it with an ATGM, though.
Well I'd swap out the MiG-21 instead, some people like them as they can aggressive attack helicopters with them.
Flying SEAD & ATGM as same time, can be good tactic, just make sure you Fighter planes support them, as the both the SEAD & ATGM plane have bad air detection so you wouldn't be able to EVAC before it's too late.
As I said, I tested out the deck last night and I noticed a hard time with supplies. If the MRLS boat isn't any good, I'll be open to replacing it (maybe it's so bad... it SHMELS!!! Eh? Eh?!). However, the reserves come in on BTR's, which aren't amphibious. Do they land on something else?
Anyways, thanks again for the help. I really appreciate this.
hahah very punny.
When you have something non-amphibious loaded onto a landing craft is has to to be upclose to the shore, before it can offload.
>>Note<< you can load any Land unit into a landing craft.
____________
I did a change to the Naval tab,
1x Sovremenniy
1x Udaloy
3x Muna
2x Su-27k
8x LstR in APC in landing craft.
___________
Not sure how much focus on each aspect ie, Boat/ landcraft or Plane heavy.
It's a heavy investment but it can reap rewards if you look after it well
having both ships at the same time are very tough to deal with for the enemy.
Make sure they are kept resupplied, so you can keep launching those deadly ASM missiles.
Su-27k is very good plane.
for landing craft, depends if you want unit of you want the landing craft itself.
If your looking for a good unit, LstR can prove pretty neat if you can sneakily land them in an unguarded coast, then let them cause havoc when they get behind enemy lines. But you only get 8 of these.
Or you could got down the route of picking the Reservists as you get 32 landing craft.
one time i did coastal landing where had 11 landing craft,
(3x Reservists, 2x Heavy Tanks, 2x AA , 1x Recon inf, 1x Recon Vehicle, 2x SF Infantry.)
the 3x Reservist were to check what was on the coast / if bomber attack it wasn't a major loss.
Some quick Naval Tips.
- Have you ship launch their ASM missiles at the same time.
- If ASM Planes are flying at you turn your boat to face them.
- Have the boats close to each other so their CIWS, can both can help destory ASM missiles.
- Have your fighter planes patrol to help defend from ASM plane attack.
- don't bring your ship right up to the coast, why would you let a tank hit your ship when you can easily out range them.
(This was online)
Deck Revision:
@QMkLGptVpyim03IEkE1jjHu1JqeapFPMcg/Iq8fkIKP2KvH7BDnqghz1IT56kghIIJ/irsJpKriJEnkIGSKUimIpirYq2IiSrwq9QjEI9jzKU4lIrMSRyb0JbRxUcwA=
Final Note:
If you want to test stuff out, on purposely make a bad deck for the computer to use, so on purpose leave out certain aspects.
Can you handle Tank spam? make a deck with only Tanks & CV.
you said their is a possbility that you oppnent may be using USA.
well here is a US deck I would use ( I enjoy playing commonwealth as BluFor)
@AM8B2GpM5ZKUlMkHMWgFJLJjAI4ip0cRB5bGSHErZHCGLlNJEsSiknpJ2SdEnhMISolpsWalppYEXQUpRZwXSWqFhZR8keEnAA==