thelizardofdoom wrote:This isn't a gameplay vs realism argument. This is an appeal to reasonableness. You keep saying that they need to work on minors as if there is a way to make them comparable to supers, and the only way to do that is to artificially nerf supers. Poland does not have a tank= to the m1a2, or a fighter=to the rafale. The only way to give balance them is to give them units that they have in 2000s while keeping supers in the 80s.
Usually im a die hard supporter of breaking realism for gameplay. But the implication that minors aren't viable because of lack of effort is unreasonable. Could they use more units? Sure, bit that still wont make them viable on their own. The coalition mechanic is a good one, without it we would see very few decks being used.
I agree
integ3r wrote:I really oppose the philosophy of making minors equal to supers. There's nothing wrong with the concept of coalitions. Playing a minor nation SHOULD be a challenge or taunt like selecting Dan in street fighter. In real life it would be the underdog taking on goliath, which is exactly how it should feel ingame.
I agree
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I understand minor : "lesser in importance, seriousness, or significance."
so they can't equal to Major nation, as that would mean they become a major nation.
Like Blufor Minors nations can be fun to play. (can pretty much play as any of them)
Usually they a decent ATGM platform to counter the super Heavy Tanks (TOW2) or ATGM Plane
I like E-Ger, China, CZ.
some reason i just don't find Poland as fun as CZ or E-Ger.
North Korea is painful to play.
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I think ASF card choice should be standardized. either 1 or 2.
I would like to be able to pick 2 cards of F-16/MiG-29, since F-15 / Su-27PU etc can be picked twice.
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Regardless of buff/nerfing nations & coalitions.
I think the bigger issue in the game is Unranked Multiplayer.
Stacking is Toxic.
Nobody cares about your stats, if you do care, it can be keep as a private thing under your profile.
Next wargame should have matching for unranked
don't really care how the algorithm decides; time played, level, win % etc.
with the usual Filters of preference; Faction, Map, Restrictions (national/ era/ ...)