Map: Strait to the Point (Why so popular?)

R3d Sh4mbala
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Re: Map: Strait to the Point (Why so popular?)

Postby R3d Sh4mbala » Mon 17 Jul 2017 06:38

throwaway wrote:I do not try to comprehend the superior beings that inhabit 10v10 games on 1v1 maps; that way madness lies

Or why I see Meme units like "Flying Motoschutzen" only on Mud Fight. :lol:

Mudfight is the playground of Tactical games; although surprisingly no one uses no income settings. :shock: For ultimate hardcore.

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another505
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Re: Map: Strait to the Point (Why so popular?)

Postby another505 » Mon 17 Jul 2017 13:30

Ive seen a lot of paddy field 1v1 with six or eight players

the toxicity of mlrs is a meme
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James-Bond
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Re: Map: Strait to the Point (Why so popular?)

Postby James-Bond » Mon 17 Jul 2017 14:50

R3d Sh4mbala wrote:
throwaway wrote:I do not try to comprehend the superior beings that inhabit 10v10 games on 1v1 maps; that way madness lies

Or why I see Meme units like "Flying Motoschutzen" only on Mud Fight. :lol:

Mudfight is the playground of Tactical games; although surprisingly no one uses no income settings. :shock: For ultimate hardcore.


I actually really enjoyed when I played a Zero income game. It's a shame I've only played that setting so little.

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Re: Map: Strait to the Point (Why so popular?)

Postby thelizardofdoom » Mon 31 Jul 2017 14:21

James-Bond wrote:I actually really enjoyed when I played a Zero income game. It's a shame I've only played that setting so little.


Nothing like a completely stagnant artillery festival of love to get the of juices flowing.
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steppewolf
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Re: Map: Strait to the Point (Why so popular?)

Postby steppewolf » Mon 31 Jul 2017 16:45

Noobs seems to like it as they probably feel safe with such a short path to be attacked on ground and flanks guarded by those powerful ship.

I didn't played it for years as I avoid naval.

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