In-game representation of the SU-122-54

User avatar
another505
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 13128
Joined: Sun 21 Jul 2013 05:18
Location: Hiatus
Contact:

Re: In-game representation of the SU-122-54

Postby another505 » Sat 31 Aug 2013 05:46

Pappystein wrote:The 122mm Cannon on the Su-122-54 is the same basic cannon as the T-10M Heavy tank. You know that most important unit of Soviet Armored Divisions pre 1980 (and Guard's Armored Divisions pre 1967?)

Anyway, the Su-122-54 was an attempt to create a tank destroyer/Field artillery unit as powerful as the T-10M without costing as much. It was NOT successful (only 77 were built.) It had the same M-62-T Cannon as the T-10M, with 33 rounds (Some sources say 32 and given all sources say production batches varied....)

Conversely the T-10M itself had the two 14.5mm KVP machine guns (Coax and Anti Air) but carried more Ammunition (38-45 rounds my sources vary greatly.) not only could it fire HE, HEAT and AP rounds it could fire APDS rounds post 1965 updates.

While it's fire control was pretty crude it did have a two dimension stabilizer as well (Something the SU-122-54 was lacking.)


Sorry I am still scratching my head and wondering why the T-10M isn't in the game.


Heck, i wish the IS tanks are in the game, just for the sake of it
making a stalin deck lol
Image
Of Salt

User avatar
Hidden Gunman
Lieutenant Colonel
Posts: 2057
Joined: Fri 6 Apr 2012 07:47
Location: Adelaide South Australia
Contact:

Re: In-game representation of the SU-122-54

Postby Hidden Gunman » Sat 31 Aug 2013 06:41

It actually does pretty well as fire support for infantry, and seeing a truck driver with a sharp stick can basically kill it, that's a pretty good trade for that magic 5 HE stat.
A Firefly killed Wittman...

It's a 17lbr, not a 76.2mm.

Chronosheep
Sergeant
Posts: 74
Joined: Mon 8 Jul 2013 19:30
Contact:

Re: In-game representation of the SU-122-54

Postby Chronosheep » Sat 31 Aug 2013 10:27

another505 wrote:
Pappystein wrote:The 122mm Cannon on the Su-122-54 is the same basic cannon as the T-10M Heavy tank. You know that most important unit of Soviet Armored Divisions pre 1980 (and Guard's Armored Divisions pre 1967?)

Anyway, the Su-122-54 was an attempt to create a tank destroyer/Field artillery unit as powerful as the T-10M without costing as much. It was NOT successful (only 77 were built.) It had the same M-62-T Cannon as the T-10M, with 33 rounds (Some sources say 32 and given all sources say production batches varied....)

Conversely the T-10M itself had the two 14.5mm KVP machine guns (Coax and Anti Air) but carried more Ammunition (38-45 rounds my sources vary greatly.) not only could it fire HE, HEAT and AP rounds it could fire APDS rounds post 1965 updates.

While it's fire control was pretty crude it did have a two dimension stabilizer as well (Something the SU-122-54 was lacking.)


Sorry I am still scratching my head and wondering why the T-10M isn't in the game.


Heck, i wish the IS tanks are in the game, just for the sake of it
making a stalin deck lol

Yes, the T-10 is definitely one of the units that should be added in one of the DLCs.
Moreover, if Wikipedia is to be believed, Poland had it for evaluation purposes, so it could also be used as a Polish prototype.

Hidden Gunman wrote:It actually does pretty well as fire support for infantry, and seeing a truck driver with a sharp stick can basically kill it, that's a pretty good trade for that magic 5 HE stat.

I'm not saying that the Su-122-54 isn't balanced as it is; The problem is that it doesn't represent the real world vehicle very well.

Chronosheep
Sergeant
Posts: 74
Joined: Mon 8 Jul 2013 19:30
Contact:

Re: In-game representation of the SU-122-54

Postby Chronosheep » Sun 1 Sep 2013 12:57

Considering that the SU-122-54 was pretty much a prototype with only 77 vehicles built, it's also somewhat unfitting to have 20 of them per card.

User avatar
Xeno426
Carbon 13
Posts: 11965
Joined: Tue 13 Mar 2012 21:27
Location: Acheron, Hadley's Hope
Contact:

Re: In-game representation of the SU-122-54

Postby Xeno426 » Sun 1 Sep 2013 20:15

Chronosheep wrote:Considering that the SU-122-54 was pretty much a prototype with only 77 vehicles built, it's also somewhat unfitting to have 20 of them per card.

Actual number produced doesn't factor into how many you get total in the game, otherwise the minor nations would be totally screwed.
Image
CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

Chronosheep
Sergeant
Posts: 74
Joined: Mon 8 Jul 2013 19:30
Contact:

Re: In-game representation of the SU-122-54

Postby Chronosheep » Mon 2 Sep 2013 23:38

Xeno426 wrote:
Chronosheep wrote:Considering that the SU-122-54 was pretty much a prototype with only 77 vehicles built, it's also somewhat unfitting to have 20 of them per card.

Actual number produced doesn't factor into how many you get total in the game, otherwise the minor nations would be totally screwed.

True. However, if my proposed changes were made, 20 would perhaps be a bit much in any case.

User avatar
Azaz3l
Brigadier
Posts: 3295
Joined: Sat 1 Oct 2011 10:38
Location: Bus 410
Contact:

Re: In-game representation of the SU-122-54

Postby Azaz3l » Tue 3 Sep 2013 00:14

Pappystein wrote:The 122mm Cannon on the Su-122-54 is the same basic cannon as the T-10M Heavy tank. You know that most important unit of Soviet Armored Divisions pre 1980 (and Guard's Armored Divisions pre 1967?)

Anyway, the Su-122-54 was an attempt to create a tank destroyer/Field artillery unit as powerful as the T-10M without costing as much. It was NOT successful (only 77 were built.) It had the same M-62-T Cannon as the T-10M, with 33 rounds (Some sources say 32 and given all sources say production batches varied....)

Conversely the T-10M itself had the two 14.5mm KVP machine guns (Coax and Anti Air) but carried more Ammunition (38-45 rounds my sources vary greatly.) not only could it fire HE, HEAT and AP rounds it could fire APDS rounds post 1965 updates.

While it's fire control was pretty crude it did have a two dimension stabilizer as well (Something the SU-122-54 was lacking.)


Sorry I am still scratching my head and wondering why the T-10M isn't in the game.

SU-122-54 had D-25TA gun just like the base T-10. Those who had M-62 gun were just experimental vehicles.
EDIT:
SU-122-54 had D-49 gun sorry. It was a straight development from D-25T anyways.
Image

User avatar
chema1994
Lieutenant General
Posts: 4557
Joined: Tue 13 Dec 2011 13:05
Location: Spain
Contact:

Re: In-game representation of the SU-122-54

Postby chema1994 » Wed 4 Sep 2013 11:42

By 1975 there were no T-10 in active service (at least in Europe).

rattusxrattus
First Sergeant
Posts: 205
Joined: Sat 8 Sep 2012 10:33
Contact:

Re: In-game representation of the SU-122-54

Postby rattusxrattus » Wed 4 Sep 2013 12:13

it is not anti-tank gun, the SU-122-54 assault weapon.
engineer designed it as an assault gun

User avatar
Grabbed_by_the_Spets
General
Posts: 6604
Joined: Fri 16 Mar 2012 11:40
Contact:

Re: In-game representation of the SU-122-54

Postby Grabbed_by_the_Spets » Wed 4 Sep 2013 12:17

Did the SU-122-54 even have a HEAT round? My understanding of it was if they saw a tank coming this way they'd just shoot an HE round at it and hope for the best...
Image

Return to “Wargame : AirLand Battle”

Who is online

Users browsing this forum: No registered users and 5 guests