Result of the supply cut

Liare
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Re: Result of the supply cut

Postby Liare » Thu 28 Nov 2013 21:06

QuakeRiley wrote:
501stJFW wrote:and as minors you already have to deal with sub-par equipment but now logistical disadvantage as well...


Sweden.
im sure it makes up for further disadvantaging Denmark and Norway... right ?

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Tretton
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Re: Result of the supply cut

Postby Tretton » Thu 28 Nov 2013 22:03

Brutoni wrote:...GOOD ON HIM/HER.


Does anyone actually know about any women playing this game? I thaught this was one of the biggest sausage fests ever invented by the great people of France.
Swedish army officer and intructor in the 90's. Trained conscripts for the new mechanized brigades equipped with Strf9040 and the brand new Strv122 (Leo2S)
Ended my military career after having allso served in the the Balkans in the early 2000's.

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Re: Result of the supply cut

Postby dcweaver510 » Thu 28 Nov 2013 22:28

I like that the supply nerf makes barrage artillery that carries a lot of rounds more likely to be used, as opposed to 1 or 2 shot sniper pieces. Mortars that carry a lot of ammo are also popular.

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Custer85
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Re: Result of the supply cut

Postby Custer85 » Thu 28 Nov 2013 22:57

dcweaver510 wrote:I like that the supply nerf makes barrage artillery that carries a lot of rounds more likely to be used, as opposed to 1 or 2 shot sniper pieces. Mortars that carry a lot of ammo are also popular.



I see the opposite happening right now. Last games I played people were using heavy artillery in their main base and i can fully understand this move. Medium Artillery needs supplies close to the frontline, as this is the only way that those artillery pieces will do damage (shooting close to their minimum range). Supplying medium barrage artillery close to the frontline has become such a pain in the back that its not making much sense. Sure, they carry more rounds but once those are used or once they run out of fuel from moving arround to avoid counter artillery they need supplies.

In my oppinion the patch made medium artillery less appealing then it allready was.

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f4llout
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Re: Result of the supply cut

Postby f4llout » Fri 29 Nov 2013 00:45

Technically, the patch made anything that needs supplies less appealing and yes, I have experienced an increase in Sitzkrieg and artyspam. But above all else ... airspam, since those buggers don't need supplies.

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Re: Result of the supply cut

Postby hammerfist » Fri 29 Nov 2013 07:46

I appreciate the overwhelming replies and discussions in this topics!

Many thanks for the suggestions and explanations for alternatives!



However, I should explain my original logic once more, since some

comprehended this in the opposite way that I intended to.


1. Maneuvering problems

First of all, I always recycle my trucks to the FOB whenever I find them

empty at frontlines. I do not use them as bait or just leave them.

Infantry transports are used to establish early warning fronts, where recon

is present most of the time




Second, consumption of fuels in a big prob for me cause I'm playing Sweden.

I make use of cheap cannon vehicles and tanks as mass of my thrusting force.

Also, I use lots of truck based infantry. All of them runs out of fuel before

running out of ammunition due to their fuel tank capacity.
Considerable num of

supply should advance with them all times, so I sometimes get no trucks to send

back to FOBs
when they're half empty cause I know if I send them back, my force

becomes sitting ducks and be massacred.... Relatively bigger reliance on fuel limits

the entire national deck's ability to bring an attack.



Third, I may use supply choppers to establish 2nd line supply point since supply

helos have bigger capacity and are faster. With 1000L helos of sweden, well.....


Fourth, as we see, some nations with more than one supply truck variant can

carry more supply. With a single supply truck variant..... I simply cannot bring

more trucks to bear.


Fifth, Sweden may seem better, but with minor factions, air superiority is

usually hard accomplish.




2. AA supp

It is more real for anti air to face bigger logistic problems. However, we must also not that

the firepower of air spam deck or even those a little more commited to CAS force easily

resembles instantaneous firepower of divisions or even an army while AA's countering

firepower is nerfed to regimental levels due to logistical problems.



IT IS plausible for CAS to overwhelm AA at some point, because that's the merit

of using bombers, but this patch made any sizable CAS to overwhelm any ground AA

most of the time!!!
I'm always using AA infantry, autocannons, infrad, and radar and most

now cannot cope with constant and frequent barrage of airborne strikes. Supplies should be

diverted to other infantry and ground attack vehicles in need for fuel and ammunition, so how

can I supply my AAs while sacrificing my whole front! It's a Swedish deck!






3. Thing with Mobile artillery.

I wanted to say that with this patch, arty spam users will not even attempt to maneuver their artys.

Players who aren't spam users and who maneuver their artys and rockets, but fires whenever they could,

with 2-4 medium howitzers faces a sever disadvantage
since uncorrected fire and constant fire near the

enemy could also hinder attackers massing into a specified position. Also, with 2 or 3 artys with correction,

many salvos still fail to hit the target.


When I play other factions I maneuver my arty whenever I fired a salvo to duck incoming strike or counter.

I also move them in second line to gain minimal firing range and faster impact time. With less trucks to commit

to supplying, to send back to base, to send back to 2nd and frontlines, many in my shoes would find camping more

appealing, and many would either act like arty spammers, since with bigger FOBs, there is much more incentive

to just camp.


For rocket artys, it may seem very authentic for them to fire limited salvos in a game. However, some artys'

destructive force is already capped due to balance. Giving less supplies seems like a measure for killing

them in the game itself
when one really tries to use them tactically.


To sum up, use of mobile artillery support became harder, and it became easier for arty specialists to

turn into real arty spam users, while camping in FOBs...




4. FOB


Liability of FOB comes from incoming air strikes also.(With more powerful rockets and bombs)

Being Big, they are easily spotted. They are easier to hit without corrected shot.

Yet losing one is a real pain.

Yet, some factions have to rely on FOBs more than other factions.


If Eugen denied parachuting for the reason that the site is of intensive actions,

piling up too much in the site of intensive action do not also seem authentic.

I'm not saying to nerf FOB capacity.

However, this patch certainly made some players very dependent on it, because nerf

on truck amounts forced them to rely on FOBs and also embrace it's whole liability.



For minor factions, without affordable helos, there is no other options than to

cope with such limitations in its full force!


It is true that when playing minor decks we should all expect to bear most handicaps

other nation don't face. However, if any measures ultimately cap the overall performance

of minor factions below some level, what should I do?


Some will agree and disagree to this point, but I think such capped ability brought

some nations' performance to an unacceptable level.
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Re: Result of the supply cut

Postby EvilFrog » Fri 29 Nov 2013 08:51

Now i play cat b Poland deck, and i not need more supply truck. Spam enemy cheap unit and hunt enemy supply truck.
They buy 1 Leo 2A4? I field 5 T-72 and i don`t care about his ammo. :lol:

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Re: Result of the supply cut

Postby Mukip » Fri 29 Nov 2013 09:23

Well you are going to struggle playing as Sweden and would have before the recent patch. It goes with the territory of playing a 'minor' nation. If you can get the Swedes set up defensively they are pretty good, but their major weakness is their lack of early-game power when it comes to contesting the map with fast units.
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Re: Result of the supply cut

Postby Mystic_Taboo » Fri 29 Nov 2013 09:34

What's the situation with mortars, on EE there was no point wasting supplies on reloading them - more effective to just call new ones - still the case?

I feel sorry for the West Germans, no supply helicopters is a problem - though not too sorry as a east German player who has to fight their heavies. Hopefully more micro on their rolands will help my su24s get at their Leo2s

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Re: Result of the supply cut

Postby EvilFrog » Fri 29 Nov 2013 09:39

Mukip wrote:Well you are going to struggle playing as Sweden and would have before the recent patch. It goes with the territory of playing a 'minor' nation. If you can get the Swedes set up defensively they are pretty good, but their major weakness is their lack of early-game power when it comes to contesting the map with fast units.


Poland have "Kommandosi" and "Lekka Pechota" this OP unit.
Cat B dec have alot cheap AA unit like OSA,Shilkas and Strela-2. If enemy spam SEAD. I spam AA. :mrgreen:

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