Drang wrote:captain biggles wrote:A few things i would love to see.
Selectable Ammo:Spoiler : :For instance:
Say I have a Challenger 1 Mk.3 that say, costs 140 points with no ammo.
So i have the option of the L15 APDS (if it could even fire it), the L23A1 APFSDS and the L26A1 "Jericho" APFSDS.
The L15 APDS could cost 5 points for instance bringing the cost to 145 points.
The L23A1 APFSDS could cost 10 points for instance bringing the cost to 150 points.
The L26A1 APFSDS could cost 15 points for instance bringing the cost to 155 points.
So ammo could work a bit like experience, with one major difference: instead of availability, it's price.
Towed/Air-lifted equipment:Spoiler : :Things like the Towed Hawk or L118, It would help flesh out nations like ANZAC.
Destructible Environments:Spoiler : :Not all of it, just key points like bridges, maybe even buildings could block roads and stop vehicles from passing.
Engineer vehicles:Spoiler : :AVLBs to fix said bridges, maybe ARVs to repair vehicles under fire, being less vulnerable thanks to their armour.
Just ideas, that's all.
Tedious micro and more things to turn the game into an agonizing slog?